style cleanup: follow style guide for/with/if spacing

This commit is contained in:
2012-03-24 07:52:14 +00:00
parent 81d8f17843
commit b8a71efeba
213 changed files with 2407 additions and 2406 deletions

View File

@@ -523,7 +523,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
BLI_split_dir_part(gp_GamePythonPath, cpath, sizeof(cpath));
}
if((dp = opendir(cpath)) == NULL) {
if ((dp = opendir(cpath)) == NULL) {
/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
return list;
@@ -607,7 +607,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support= GLEW_ARB_vertex_shader;
pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
if (support){
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
@@ -627,7 +627,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support=GLEW_ARB_fragment_shader;
pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
if (support){
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
@@ -638,7 +638,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support = GLEW_ARB_texture_cube_map;
pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
if (support){
pprint(" ----------Details----------");
int size=0;
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
@@ -649,7 +649,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support = GLEW_ARB_multitexture;
count = 1;
pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
if(support){
if (support){
pprint(" ----------Details----------");
int units=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
@@ -660,7 +660,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
count = 1;
if(!count)
if (!count)
pprint("No extenstions are used in this build");
Py_RETURN_NONE;
@@ -697,14 +697,14 @@ static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
BLI_strncpy(abs_path, path, sizeof(abs_path));
BLI_path_abs(abs_path, gp_GamePythonPath);
if(kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
if (kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
Py_RETURN_TRUE;
}
}
else
{
if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
if (kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
PyBuffer_Release(&py_buffer);
Py_RETURN_TRUE;
}
@@ -712,7 +712,7 @@ static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
PyBuffer_Release(&py_buffer);
}
if(err_str) {
if (err_str) {
PyErr_SetString(PyExc_ValueError, err_str);
return NULL;
}
@@ -732,14 +732,14 @@ static PyObject *gLibNew(PyObject*, PyObject* args)
if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
return NULL;
if(kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
if (kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
{
PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
return NULL;
}
idcode= BKE_idcode_from_name(group);
if(idcode==0) {
if (idcode==0) {
PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
return NULL;
}
@@ -749,14 +749,14 @@ static PyObject *gLibNew(PyObject*, PyObject* args)
strncpy(maggie->name, path, sizeof(maggie->name)-1);
/* Copy the object into main */
if(idcode==ID_ME) {
if (idcode==ID_ME) {
PyObject *ret= PyList_New(0);
PyObject *item;
for(Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
for (Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
if(name) {
if (name) {
RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
if(meshobj) {
if (meshobj) {
KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
item= meshproxy->NewProxy(true);
PyList_Append(ret, item);
@@ -1113,17 +1113,17 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
static int getGLSLSettingFlag(const char *setting)
{
if(strcmp(setting, "lights") == 0)
if (strcmp(setting, "lights") == 0)
return GAME_GLSL_NO_LIGHTS;
else if(strcmp(setting, "shaders") == 0)
else if (strcmp(setting, "shaders") == 0)
return GAME_GLSL_NO_SHADERS;
else if(strcmp(setting, "shadows") == 0)
else if (strcmp(setting, "shadows") == 0)
return GAME_GLSL_NO_SHADOWS;
else if(strcmp(setting, "ramps") == 0)
else if (strcmp(setting, "ramps") == 0)
return GAME_GLSL_NO_RAMPS;
else if(strcmp(setting, "nodes") == 0)
else if (strcmp(setting, "nodes") == 0)
return GAME_GLSL_NO_NODES;
else if(strcmp(setting, "extra_textures") == 0)
else if (strcmp(setting, "extra_textures") == 0)
return GAME_GLSL_NO_EXTRA_TEX;
else
return -1;
@@ -1155,14 +1155,14 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
gs->glslflag |= flag;
/* display lists and GLSL materials need to be remade */
if(sceneflag != gs->glslflag) {
if (sceneflag != gs->glslflag) {
GPU_materials_free();
if(gp_KetsjiEngine) {
if (gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
KX_SceneList::iterator it;
for(it=scenes->begin(); it!=scenes->end(); it++)
if((*it)->GetBucketManager()) {
for (it=scenes->begin(); it!=scenes->end(); it++)
if ((*it)->GetBucketManager()) {
(*it)->GetBucketManager()->ReleaseDisplayLists();
(*it)->GetBucketManager()->ReleaseMaterials();
}
@@ -1208,11 +1208,11 @@ static PyObject* gPySetMaterialType(PyObject*,
if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
return NULL;
if(type == KX_BLENDER_GLSL_MATERIAL)
if (type == KX_BLENDER_GLSL_MATERIAL)
gs->matmode= GAME_MAT_GLSL;
else if(type == KX_BLENDER_MULTITEX_MATERIAL)
else if (type == KX_BLENDER_MULTITEX_MATERIAL)
gs->matmode= GAME_MAT_MULTITEX;
else if(type == KX_TEXFACE_MATERIAL)
else if (type == KX_TEXFACE_MATERIAL)
gs->matmode= GAME_MAT_TEXFACE;
else {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
@@ -1227,9 +1227,9 @@ static PyObject* gPyGetMaterialType(PyObject*)
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int flag;
if(gs->matmode == GAME_MAT_GLSL)
if (gs->matmode == GAME_MAT_GLSL)
flag = KX_BLENDER_GLSL_MATERIAL;
else if(gs->matmode == GAME_MAT_MULTITEX)
else if (gs->matmode == GAME_MAT_MULTITEX)
flag = KX_BLENDER_MULTITEX_MATERIAL;
else
flag = KX_TEXFACE_MATERIAL;
@@ -1381,7 +1381,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "GameLogic" );
if(m) {
if (m) {
Py_DECREF(m);
return m;
}
@@ -1762,7 +1762,7 @@ static void initPySysObjects__append(PyObject *sys_path, const char *filename)
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
if(PySequence_Index(sys_path, item) == -1) {
if (PySequence_Index(sys_path, item) == -1) {
PyErr_Clear(); /* PySequence_Index sets a ValueError */
PyList_Insert(sys_path, 0, item);
}
@@ -1859,7 +1859,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
Py_Initialize();
if(argv && first_time) { /* browser plugins don't currently set this */
if (argv && first_time) { /* browser plugins don't currently set this */
// Until python support ascii again, we use our own.
// PySys_SetArgv(argc, argv);
int i;
@@ -1971,7 +1971,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
{
PyObject* dictionaryobject;
if(argv) /* player only */
if (argv) /* player only */
dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
else
dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
@@ -1981,7 +1981,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
*gameLogic = initGameLogic(ketsjiengine, startscene);
/* is set in initGameLogic so only set here if we want it to persist between scenes */
if(pyGlobalDict)
if (pyGlobalDict)
PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
@@ -2027,7 +2027,7 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "Rasterizer" );
if(m) {
if (m) {
Py_DECREF(m);
return m;
}
@@ -2111,7 +2111,7 @@ static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
return NULL;
if(IsPrintable(event)) {
if (IsPrintable(event)) {
char ch[2] = {'\0', '\0'};
ch[0] = ToCharacter(event, (bool)shift);
return PyUnicode_FromString(ch);
@@ -2148,7 +2148,7 @@ PyObject* initGameKeys()
/* Use existing module where possible */
m = PyImport_ImportModule( "GameKeys" );
if(m) {
if (m) {
Py_DECREF(m);
return m;
}