style cleanup: follow style guide for/with/if spacing
This commit is contained in:
@@ -523,7 +523,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
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BLI_split_dir_part(gp_GamePythonPath, cpath, sizeof(cpath));
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}
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if((dp = opendir(cpath)) == NULL) {
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if ((dp = opendir(cpath)) == NULL) {
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/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
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fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
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return list;
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@@ -607,7 +607,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
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support= GLEW_ARB_vertex_shader;
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pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
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count = 1;
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if(support){
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if (support){
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pprint(" ----------Details----------");
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int max=0;
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
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@@ -627,7 +627,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
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support=GLEW_ARB_fragment_shader;
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pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
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count = 1;
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if(support){
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if (support){
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pprint(" ----------Details----------");
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int max=0;
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glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
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@@ -638,7 +638,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
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support = GLEW_ARB_texture_cube_map;
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pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
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count = 1;
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if(support){
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if (support){
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pprint(" ----------Details----------");
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int size=0;
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glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
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@@ -649,7 +649,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
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support = GLEW_ARB_multitexture;
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count = 1;
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pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
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if(support){
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if (support){
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pprint(" ----------Details----------");
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int units=0;
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
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@@ -660,7 +660,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
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pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
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count = 1;
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if(!count)
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if (!count)
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pprint("No extenstions are used in this build");
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Py_RETURN_NONE;
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@@ -697,14 +697,14 @@ static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
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BLI_strncpy(abs_path, path, sizeof(abs_path));
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BLI_path_abs(abs_path, gp_GamePythonPath);
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if(kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
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if (kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
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Py_RETURN_TRUE;
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}
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}
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else
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{
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if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
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if (kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
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PyBuffer_Release(&py_buffer);
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Py_RETURN_TRUE;
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}
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@@ -712,7 +712,7 @@ static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
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PyBuffer_Release(&py_buffer);
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}
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if(err_str) {
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if (err_str) {
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PyErr_SetString(PyExc_ValueError, err_str);
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return NULL;
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}
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@@ -732,14 +732,14 @@ static PyObject *gLibNew(PyObject*, PyObject* args)
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if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
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return NULL;
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if(kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
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if (kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
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{
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PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
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return NULL;
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}
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idcode= BKE_idcode_from_name(group);
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if(idcode==0) {
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if (idcode==0) {
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PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
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return NULL;
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}
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@@ -749,14 +749,14 @@ static PyObject *gLibNew(PyObject*, PyObject* args)
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strncpy(maggie->name, path, sizeof(maggie->name)-1);
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/* Copy the object into main */
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if(idcode==ID_ME) {
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if (idcode==ID_ME) {
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PyObject *ret= PyList_New(0);
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PyObject *item;
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for(Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
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for (Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
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name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
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if(name) {
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if (name) {
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RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
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if(meshobj) {
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if (meshobj) {
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KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
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item= meshproxy->NewProxy(true);
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PyList_Append(ret, item);
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@@ -1113,17 +1113,17 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
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static int getGLSLSettingFlag(const char *setting)
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{
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if(strcmp(setting, "lights") == 0)
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if (strcmp(setting, "lights") == 0)
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return GAME_GLSL_NO_LIGHTS;
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else if(strcmp(setting, "shaders") == 0)
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else if (strcmp(setting, "shaders") == 0)
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return GAME_GLSL_NO_SHADERS;
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else if(strcmp(setting, "shadows") == 0)
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else if (strcmp(setting, "shadows") == 0)
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return GAME_GLSL_NO_SHADOWS;
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else if(strcmp(setting, "ramps") == 0)
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else if (strcmp(setting, "ramps") == 0)
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return GAME_GLSL_NO_RAMPS;
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else if(strcmp(setting, "nodes") == 0)
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else if (strcmp(setting, "nodes") == 0)
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return GAME_GLSL_NO_NODES;
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else if(strcmp(setting, "extra_textures") == 0)
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else if (strcmp(setting, "extra_textures") == 0)
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return GAME_GLSL_NO_EXTRA_TEX;
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else
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return -1;
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@@ -1155,14 +1155,14 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
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gs->glslflag |= flag;
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/* display lists and GLSL materials need to be remade */
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if(sceneflag != gs->glslflag) {
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if (sceneflag != gs->glslflag) {
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GPU_materials_free();
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if(gp_KetsjiEngine) {
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if (gp_KetsjiEngine) {
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KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
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KX_SceneList::iterator it;
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for(it=scenes->begin(); it!=scenes->end(); it++)
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if((*it)->GetBucketManager()) {
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for (it=scenes->begin(); it!=scenes->end(); it++)
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if ((*it)->GetBucketManager()) {
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(*it)->GetBucketManager()->ReleaseDisplayLists();
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(*it)->GetBucketManager()->ReleaseMaterials();
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}
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@@ -1208,11 +1208,11 @@ static PyObject* gPySetMaterialType(PyObject*,
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if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
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return NULL;
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if(type == KX_BLENDER_GLSL_MATERIAL)
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if (type == KX_BLENDER_GLSL_MATERIAL)
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gs->matmode= GAME_MAT_GLSL;
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else if(type == KX_BLENDER_MULTITEX_MATERIAL)
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else if (type == KX_BLENDER_MULTITEX_MATERIAL)
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gs->matmode= GAME_MAT_MULTITEX;
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else if(type == KX_TEXFACE_MATERIAL)
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else if (type == KX_TEXFACE_MATERIAL)
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gs->matmode= GAME_MAT_TEXFACE;
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else {
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PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
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@@ -1227,9 +1227,9 @@ static PyObject* gPyGetMaterialType(PyObject*)
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GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
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int flag;
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if(gs->matmode == GAME_MAT_GLSL)
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if (gs->matmode == GAME_MAT_GLSL)
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flag = KX_BLENDER_GLSL_MATERIAL;
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else if(gs->matmode == GAME_MAT_MULTITEX)
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else if (gs->matmode == GAME_MAT_MULTITEX)
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flag = KX_BLENDER_MULTITEX_MATERIAL;
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else
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flag = KX_TEXFACE_MATERIAL;
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@@ -1381,7 +1381,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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/* Use existing module where possible
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* be careful not to init any runtime vars after this */
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m = PyImport_ImportModule( "GameLogic" );
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if(m) {
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if (m) {
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Py_DECREF(m);
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return m;
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}
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@@ -1762,7 +1762,7 @@ static void initPySysObjects__append(PyObject *sys_path, const char *filename)
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// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
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if(PySequence_Index(sys_path, item) == -1) {
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if (PySequence_Index(sys_path, item) == -1) {
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PyErr_Clear(); /* PySequence_Index sets a ValueError */
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PyList_Insert(sys_path, 0, item);
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}
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@@ -1859,7 +1859,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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Py_Initialize();
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if(argv && first_time) { /* browser plugins don't currently set this */
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if (argv && first_time) { /* browser plugins don't currently set this */
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// Until python support ascii again, we use our own.
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// PySys_SetArgv(argc, argv);
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int i;
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@@ -1971,7 +1971,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
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{
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PyObject* dictionaryobject;
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if(argv) /* player only */
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if (argv) /* player only */
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dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
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else
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dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
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@@ -1981,7 +1981,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
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*gameLogic = initGameLogic(ketsjiengine, startscene);
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/* is set in initGameLogic so only set here if we want it to persist between scenes */
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if(pyGlobalDict)
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if (pyGlobalDict)
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PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
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*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
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@@ -2027,7 +2027,7 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
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/* Use existing module where possible
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* be careful not to init any runtime vars after this */
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m = PyImport_ImportModule( "Rasterizer" );
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if(m) {
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if (m) {
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Py_DECREF(m);
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return m;
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}
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@@ -2111,7 +2111,7 @@ static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
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if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
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return NULL;
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if(IsPrintable(event)) {
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if (IsPrintable(event)) {
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char ch[2] = {'\0', '\0'};
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ch[0] = ToCharacter(event, (bool)shift);
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return PyUnicode_FromString(ch);
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@@ -2148,7 +2148,7 @@ PyObject* initGameKeys()
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/* Use existing module where possible */
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m = PyImport_ImportModule( "GameKeys" );
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if(m) {
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if (m) {
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Py_DECREF(m);
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return m;
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}
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