Geometry Nodes: speedup Separate XYZ node

This speeds up the node ~20% in common cases, e.g. when only the
X axis is used. The main optimization comes from not writing to memory
that's not used afterwards anymore anyway.

The "optimal code" for just extracting the x axis in a separate loop was
not faster for me. That indicates that the node is bottlenecked by
memory bandwidth, which seems reasonable.
This commit is contained in:
2022-06-18 13:32:46 +02:00
parent 7d030213b2
commit b8bd304bd4

View File

@@ -48,16 +48,36 @@ class MF_SeparateXYZ : public fn::MultiFunction {
void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
{
const VArray<float3> &vectors = params.readonly_single_input<float3>(0, "XYZ");
MutableSpan<float> xs = params.uninitialized_single_output<float>(1, "X");
MutableSpan<float> ys = params.uninitialized_single_output<float>(2, "Y");
MutableSpan<float> zs = params.uninitialized_single_output<float>(3, "Z");
MutableSpan<float> xs = params.uninitialized_single_output_if_required<float>(1, "X");
MutableSpan<float> ys = params.uninitialized_single_output_if_required<float>(2, "Y");
MutableSpan<float> zs = params.uninitialized_single_output_if_required<float>(3, "Z");
for (int64_t i : mask) {
float3 xyz = vectors[i];
xs[i] = xyz.x;
ys[i] = xyz.y;
zs[i] = xyz.z;
std::array<MutableSpan<float>, 3> outputs = {xs, ys, zs};
Vector<int> used_outputs;
if (!xs.is_empty()) {
used_outputs.append(0);
}
if (!ys.is_empty()) {
used_outputs.append(1);
}
if (!zs.is_empty()) {
used_outputs.append(2);
}
devirtualize_varray(vectors, [&](auto vectors) {
mask.to_best_mask_type([&](auto mask) {
const int used_outputs_num = used_outputs.size();
const int *used_outputs_data = used_outputs.data();
for (const int64_t i : mask) {
const float3 &vector = vectors[i];
for (const int out_i : IndexRange(used_outputs_num)) {
const int coordinate = used_outputs_data[out_i];
outputs[coordinate][i] = vector[coordinate];
}
}
});
});
}
};