Autocomplete for buttons that need Blender data names (ID's and Bones).
Just press TAB and it completes up to the level a match is found. If more matches exist a menu could pop up, thats for later. Now an evening off! :)
This commit is contained in:
@@ -594,6 +594,8 @@ void sort_faces(void)
|
||||
|
||||
/* ********************* MESH VERTEX OCTREE LOOKUP ************* */
|
||||
|
||||
/* important note; this is unfinished, needs better API for editmode, and custom threshold */
|
||||
|
||||
#define MOC_RES 8
|
||||
#define MOC_NODE_RES 8
|
||||
#define MOC_THRESH 0.0001f
|
||||
@@ -702,13 +704,18 @@ static int mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
|
||||
for(a=0; a<MOC_NODE_RES; a++) {
|
||||
if((*bt)->index[a]) {
|
||||
/* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
|
||||
if(mvert)
|
||||
if(mvert) {
|
||||
vec= (mvert+(*bt)->index[a]-1)->co;
|
||||
else
|
||||
vec= ((EditVert *)INT_TO_POINTER((*bt)->index[a]))->co;
|
||||
|
||||
if(FloatCompare(vec, co, MOC_THRESH))
|
||||
return (*bt)->index[a]-1;
|
||||
|
||||
if(FloatCompare(vec, co, MOC_THRESH))
|
||||
return (*bt)->index[a]-1;
|
||||
}
|
||||
else {
|
||||
EditVert *eve= (EditVert *)INT_TO_POINTER((*bt)->index[a]);
|
||||
|
||||
if(FloatCompare(eve->co, co, MOC_THRESH))
|
||||
return (int)eve;
|
||||
}
|
||||
}
|
||||
else return -1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user