Cleanup: comment line length (editors)

Prevents clang-format wrapping text before comments.
This commit is contained in:
2019-01-15 23:24:20 +11:00
parent 4226ee0b71
commit b8e8c0e325
209 changed files with 2521 additions and 1273 deletions

View File

@@ -237,7 +237,7 @@ void ED_uvedit_buttons_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype image panel uv");
strcpy(pt->idname, "IMAGE_PT_uv");
strcpy(pt->label, N_("UV Vertex")); /* XXX C panels are not available through RNA (bpy.types)! */
strcpy(pt->label, N_("UV Vertex")); /* XXX C panels unavailable through RNA bpy.types! */
pt->draw = image_panel_uv;
pt->poll = image_panel_uv_poll;
BLI_addtail(&art->paneltypes, pt);

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@@ -384,7 +384,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit, Depsgraph *
UI_GetThemeColor4fv(TH_WIRE_EDIT, col1);
UI_GetThemeColor4fv(TH_EDGE_SELECT, col2);
/* We could modify the vbo's data filling instead of modifying the provoking vert. */
/* We could modify the vbo's data filling
* instead of modifying the provoking vert. */
glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
GPU_line_width(1.0f);

View File

@@ -2328,7 +2328,9 @@ static int uv_mouse_select_multi(
UvNearestHit hit = UV_NEAREST_HIT_INIT;
int i, selectmode, sticky, sync, *hitv = NULL;
bool select = true;
int flush = 0, hitlen = 0; /* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
/* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
int flush = 0;
int hitlen = 0;
float limit[2], **hituv = NULL;
/* notice 'limit' is the same no matter the zoom level, since this is like
@@ -2460,7 +2462,8 @@ static int uv_mouse_select_multi(
/* TODO(MULTI_EDIT): We only need to de-select non-active */
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
}
/* Current behavior of 'extend' is actually toggling, so pass extend flag as 'toggle' here */
/* Current behavior of 'extend'
* is actually toggling, so pass extend flag as 'toggle' here */
uv_select_linked_multi(scene, ima, objects, objects_len, limit, &hit, false, false, extend, false);
}
else if (extend) {
@@ -4453,7 +4456,8 @@ static int uv_seams_from_islands_exec(bContext *C, wmOperator *op)
UvMapVert *mv1, *mvinit1, *mv2, *mvinit2, *mviter;
/* mv2cache stores the first of the list of coincident uv's for later comparison
* mv2sep holds the last separator and is copied to mv2cache when a hit is first found */
* mv2sep holds the last separator and is copied to mv2cache
* when a hit is first found */
UvMapVert *mv2cache = NULL, *mv2sep = NULL;
mvinit1 = vmap->vert[BM_elem_index_get(editedge->v1)];

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@@ -4547,7 +4547,8 @@ void param_pack(ParamHandle *handle, float margin, bool do_rotate, bool ignore_p
if (margin > 0.0f) {
/* multiply the margin by the area to give predictable results not dependent on UV scale,
* ...Without using the area running pack multiple times also gives a bad feedback loop.
* multiply by 0.1 so the margin value from the UI can be from 0.0 to 1.0 but not give a massive margin */
* multiply by 0.1 so the margin value from the UI can be from
* 0.0 to 1.0 but not give a massive margin */
margin = (margin * (float)area) * 0.1f;
unpacked = 0;
for (i = 0; i < phandle->ncharts; i++) {

View File

@@ -89,7 +89,8 @@ typedef struct StitchPreviewer {
unsigned int *uvs_per_polygon;
/*number of preview polygons */
unsigned int num_polys;
/* preview data. These will be either the previewed vertices or edges depending on stitch mode settings */
/* preview data. These will be either the previewed vertices or edges
* depending on stitch mode settings */
float *preview_stitchable;
float *preview_unstitchable;
/* here we'll store the number of elements to be drawn */
@@ -134,16 +135,19 @@ typedef struct UVVertAverage {
} UVVertAverage;
typedef struct UvEdge {
/* index to uv buffer */
/** index to uv buffer */
unsigned int uv1;
unsigned int uv2;
/* general use flag (Used to check if edge is boundary here, and propagates to adjacency elements) */
/** general use flag
* (Used to check if edge is boundary here, and propagates to adjacency elements) */
unsigned char flag;
/* element that guarantees element->face has the edge on element->tfindex and element->tfindex+1 is the second uv */
/** element that guarantees element->face
* has the edge on element->tfindex and element->tfindex+1 is the second uv */
UvElement *element;
/* next uv edge with the same exact vertices as this one.. Calculated at startup to save time */
/** next uv edge with the same exact vertices as this one.
* Calculated at startup to save time */
struct UvEdge *next;
/* point to first of common edges. Needed for iteration */
/** point to first of common edges. Needed for iteration */
struct UvEdge *first;
} UvEdge;
@@ -347,7 +351,8 @@ static void stitch_uv_rotate(float mat[2][2], float medianPoint[2], float uv[2],
uv[1] *= aspect;
}
/* check if two uvelements are stitchable. This should only operate on -different- separate UvElements */
/* check if two uvelements are stitchable.
* This should only operate on -different- separate UvElements */
static bool stitch_check_uvs_stitchable(
UvElement *element, UvElement *element_iter,
StitchStateContainer *ssc, StitchState *state)
@@ -566,8 +571,9 @@ static void stitch_island_calculate_edge_rotation(
index1 = edge->uv1;
index2 = edge->uv2;
}
/* the idea here is to take the directions of the edges and find the rotation between final and initial
* direction. This, using inner and outer vector products, gives the angle. Directions are differences so... */
/* the idea here is to take the directions of the edges and find the rotation between
* final and initial direction. This, using inner and outer vector products,
* gives the angle. Directions are differences so... */
uv1[0] = luv2->uv[0] - luv1->uv[0];
uv1[1] = luv2->uv[1] - luv1->uv[1];
@@ -770,7 +776,8 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
* I am not too sure we want this though */
last_set->next = edge2;
last_set = edge2;
/* set first, similarly to uv elements. Now we can iterate among common edges easily */
/* set first, similarly to uv elements.
* Now we can iterate among common edges easily */
edge2->first = edge;
}
}
@@ -1063,7 +1070,8 @@ static int stitch_process_data(
while (!(island_stitch_data[ssc->static_island].stitchableCandidate)) {
ssc->static_island++;
ssc->static_island %= state->element_map->totalIslands;
/* this is entirely possible if for example limit stitching with no stitchable verts or no selection */
/* this is entirely possible if for example limit stitching
* with no stitchable verts or no selection */
if (ssc->static_island == previous_island) {
break;
}
@@ -1219,7 +1227,8 @@ static int stitch_process_data(
/* copy data from MLoopUVs to the preview display buffers */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
/* just to test if face was added for processing. uvs of unselected vertices will return NULL */
/* just to test if face was added for processing.
* uvs of unselected vertices will return NULL */
UvElement *element = BM_uv_element_get(state->element_map, efa, BM_FACE_FIRST_LOOP(efa));
if (element) {
@@ -1366,7 +1375,8 @@ static int stitch_process_data(
}
}
/* take mean position here. For edge case, this can't be done inside the loop for shared uvverts */
/* take mean position here.
* For edge case, this can't be done inside the loop for shared uvverts */
if (ssc->mode == STITCH_EDGE && stitch_midpoints) {
for (i = 0; i < state->total_separate_uvs; i++) {
final_position[i].uv[0] /= final_position[i].count;
@@ -1899,7 +1909,8 @@ static StitchState *stitch_init(
}
}
/* explicitly set preview to NULL, to avoid deleting an invalid pointer on stitch_process_data */
/* explicitly set preview to NULL,
* to avoid deleting an invalid pointer on stitch_process_data */
state->stitch_preview = NULL;
/* Allocate the unique uv buffers */
state->uvs = MEM_mallocN(sizeof(*state->uvs) * counter, "uv_stitch_unique_uvs");
@@ -2493,9 +2504,9 @@ static StitchState *stitch_select(
if (ssc->mode == STITCH_VERT) {
if (uv_find_nearest_vert_multi(scene, ima, ssc->objects, ssc->objects_len, co, 0.0f, &hit)) {
/* Add vertex to selection, deselect all common uv's of vert other
* than selected and update the preview. This behavior was decided so that
* you can do stuff like deselect the opposite stitchable vertex and the initial still gets deselected */
/* Add vertex to selection, deselect all common uv's of vert other than selected and
* update the preview. This behavior was decided so that you can do stuff like deselect
* the opposite stitchable vertex and the initial still gets deselected */
/* find StitchState from hit->ob */
StitchState *state = NULL;

View File

@@ -470,7 +470,8 @@ static ParamHandle *construct_param_handle_subsurfed(Scene *scene, Object *ob, B
/* number of vertices and faces for subsurfed mesh*/
int numOfEdges, numOfFaces;
/* holds a map to editfaces for every subsurfed MFace. These will be used to get hidden/ selected flags etc. */
/* holds a map to editfaces for every subsurfed MFace.
* These will be used to get hidden/ selected flags etc. */
BMFace **faceMap;
/* similar to the above, we need a way to map edges to their original ones */
BMEdge **edgeMap;
@@ -1432,7 +1433,8 @@ static int unwrap_exec(bContext *C, wmOperator *op)
const bool use_subsurf = RNA_boolean_get(op->ptr, "use_subsurf_data");
bool implicit = false;
int reported_errors = 0;
/* We will report an error unless at least one object has the subsurf modifier in the right place. */
/* We will report an error unless at least one object
* has the subsurf modifier in the right place. */
bool subsurf_error = use_subsurf;
uint objects_len = 0;
@@ -2107,7 +2109,8 @@ void ED_uvedit_add_simple_uvs(Main *bmain, Scene *scene, Object *ob)
&bm_mesh_allocsize_default,
&((struct BMeshCreateParams){.use_toolflags = false,}));
/* turn sync selection off, since we are not in edit mode we need to ensure only the uv flags are tested */
/* turn sync selection off,
* since we are not in edit mode we need to ensure only the uv flags are tested */
scene->toolsettings->uv_flag &= ~UV_SYNC_SELECTION;
ED_mesh_uv_texture_ensure(me, NULL);