Orange: more float buffer support;
- Image textures use float colors now, when present. Works for mipmap too, and for AO skycolor (probes) - Backbuffer option uses float buffers too. Note that rendering OSA will resample the backbuffer, filtering it... will need to be solved with the new composit stage - LMB sampling in image window now shows float color too + bugfix in imbuf, filtering for float buffers had an error.
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@@ -49,6 +49,7 @@
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/* ------------------------------------------------------------------------- */
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/* localized texture result data */
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/* note; tr tg tb ta has to remain in this order */
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typedef struct TexResult {
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float tin, tr, tg, tb, ta;
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int talpha;
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