Orange: more float buffer support;
- Image textures use float colors now, when present. Works for mipmap too, and for AO skycolor (probes) - Backbuffer option uses float buffers too. Note that rendering OSA will resample the backbuffer, filtering it... will need to be solved with the new composit stage - LMB sampling in image window now shows float color too + bugfix in imbuf, filtering for float buffers had an error.
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@@ -73,7 +73,6 @@ void shadeSkyPixel(RE_COLBUFTYPE *collector, float fx, float fy, float *rco);
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void shadeSkyPixelFloat(float *colf, float *rco, float *view, float *dxyview);
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void renderSpotHaloPixel(float x, float y, float *target);
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void fillBackgroundImage(RE_COLBUFTYPE *collector, float x, float y);
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void fillBackgroundImageChar(char *col, float x, float y);
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/* ------------------------------------------------------------------------- */
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