Orange: more float buffer support;

- Image textures use float colors now, when present. Works for mipmap too,
  and for AO skycolor (probes)
- Backbuffer option uses float buffers too. Note that rendering OSA will
  resample the backbuffer, filtering it... will need to be solved with the
  new composit stage
- LMB sampling in image window now shows float color too

+ bugfix in imbuf, filtering for float buffers had an error.
This commit is contained in:
2006-01-11 18:39:19 +00:00
parent ebe728d8b5
commit b92fa41516
7 changed files with 186 additions and 136 deletions

View File

@@ -73,7 +73,6 @@ void shadeSkyPixel(RE_COLBUFTYPE *collector, float fx, float fy, float *rco);
void shadeSkyPixelFloat(float *colf, float *rco, float *view, float *dxyview);
void renderSpotHaloPixel(float x, float y, float *target);
void fillBackgroundImage(RE_COLBUFTYPE *collector, float x, float y);
void fillBackgroundImageChar(char *col, float x, float y);
/* ------------------------------------------------------------------------- */