Did all of the .h's in source
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
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@@ -32,6 +32,10 @@
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#ifndef __KX_BLENDERCANVAS
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#define __KX_BLENDERCANVAS
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include <windows.h>
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#endif
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@@ -32,6 +32,10 @@
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#ifndef __BLENDERGL
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#define __BLENDERGL
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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@@ -32,6 +32,10 @@
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#ifndef __KX_BLENDERINPUTDEVICE
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#define __KX_BLENDERINPUTDEVICE
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
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#endif
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@@ -32,6 +32,10 @@
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#ifndef __KX_BLENDERKEYBOARDDEVICE
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#define __KX_BLENDERKEYBOARDDEVICE
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "KX_BlenderInputDevice.h"
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class KX_BlenderKeyboardDevice : public BL_BlenderInputDevice
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@@ -34,6 +34,10 @@
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#include "KX_BlenderInputDevice.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class KX_BlenderMouseDevice : public BL_BlenderInputDevice
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{
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public:
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@@ -35,6 +35,10 @@
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#include "RAS_MaterialBucket.h"
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#include "RAS_IRasterizer.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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struct TFace;
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extern "C" int set_tpage(TFace* tface); /* Worst hack ever */
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@@ -32,6 +32,10 @@
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#ifndef __KX_BLENDERRENDERTOOLS
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#define __KX_BLENDERRENDERTOOLS
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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@@ -34,6 +34,10 @@
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#include "blendertimer.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Blender System embedding. Needed when gameengine runs embedded within Blender.
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*/
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