Did all of the .h's in source
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
This commit is contained in:
@@ -25,6 +25,10 @@
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#include "PHY_IPhysicsController.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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ODE Physics Controller, a special kind of a PhysicsController.
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@@ -25,6 +25,10 @@
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#include "PHY_IPhysicsEnvironment.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
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@@ -32,9 +32,12 @@
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#ifndef _DUMMYPHYSICSENVIRONMENT
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#define _DUMMYPHYSICSENVIRONMENT
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#include "PHY_IPhysicsEnvironment.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* DummyPhysicsEnvironment is an empty placeholder
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* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
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@@ -1,6 +1,10 @@
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#ifndef SM_CALLBACK_H
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#define SM_CALLBACK_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_Callback {
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public:
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virtual void do_me() = 0;
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@@ -1,6 +1,10 @@
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#ifndef __SM_CLIENTOBJECT_INFO_H
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#define __SM_CLIENTOBJECT_INFO_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
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*/
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@@ -3,6 +3,10 @@
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#include "SM_Object.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_FhObject : public SM_Object {
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public:
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SM_FhObject() {}
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@@ -3,6 +3,10 @@
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#include "MT_Transform.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_MotionState {
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public:
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SM_MotionState() :
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@@ -9,6 +9,9 @@
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#include "SM_MotionState.h"
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#include <stdio.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_FhObject;
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@@ -34,6 +34,10 @@
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#include <MT_Scalar.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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// Properties of dynamic objects
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struct SM_ShapeProps {
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MT_Scalar m_mass; // Total mass
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@@ -18,6 +18,10 @@
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#include "MT_Vector3.h"
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#include "MT_Point3.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_Object;
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class SM_Scene {
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@@ -32,11 +32,13 @@
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#ifndef __SUMO_PHYSICSCONTROLLER_H
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#define __SUMO_PHYSICSCONTROLLER_H
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#include "PHY_IPhysicsController.h"
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#include "SM_Scene.h"
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#include "SM_Callback.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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Sumo Physics Controller, a special kind of a PhysicsController.
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@@ -32,11 +32,13 @@
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#ifndef _SUMOPhysicsEnvironment
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#define _SUMOPhysicsEnvironment
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#include "PHY_IPhysicsEnvironment.h"
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#include "solid.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
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* A derived class may be able to 'construct' entities by loading and/or converting
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@@ -3,6 +3,10 @@
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#include "solid_types.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -3,6 +3,10 @@
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#include "solid_types.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -3,6 +3,10 @@
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#include "solid_types.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -1,6 +1,10 @@
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#ifndef SOLID_TYPES_H
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#define SOLID_TYPES_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
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typedef double DT_Scalar;
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@@ -32,6 +32,10 @@
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#ifndef __PHY_DYNAMIC_TYPES
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#define __PHY_DYNAMIC_TYPES
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/// PHY_ScalarType enumerates possible scalar types.
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/// See the PHY_IMeshInterface for its use
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typedef enum PHY_ScalarType {
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@@ -32,6 +32,9 @@
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#ifndef PHY__MOTIONSTATE_H
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#define PHY__MOTIONSTATE_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
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@@ -32,6 +32,10 @@
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#ifndef PHY_IPHYSICSCONTROLLER_H
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#define PHY_IPHYSICSCONTROLLER_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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PHY_IPhysicsController is the abstract simplified Interface to a physical object.
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It contains the IMotionState and IDeformableMesh Interfaces.
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@@ -35,6 +35,9 @@
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#include <vector>
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#include "PHY_DynamicTypes.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
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@@ -34,6 +34,10 @@
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#include <MT_Scalar.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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// Properties of dynamic objects
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struct PHY_ShapeProps {
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MT_Scalar m_mass; // Total mass
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