Did all of the .h's in source
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
This commit is contained in:
@@ -1,6 +1,10 @@
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#ifndef SM_CALLBACK_H
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#define SM_CALLBACK_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_Callback {
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public:
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virtual void do_me() = 0;
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@@ -1,6 +1,10 @@
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#ifndef __SM_CLIENTOBJECT_INFO_H
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#define __SM_CLIENTOBJECT_INFO_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
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*/
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@@ -3,6 +3,10 @@
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#include "SM_Object.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_FhObject : public SM_Object {
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public:
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SM_FhObject() {}
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@@ -3,6 +3,10 @@
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#include "MT_Transform.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_MotionState {
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public:
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SM_MotionState() :
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@@ -9,6 +9,9 @@
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#include "SM_MotionState.h"
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#include <stdio.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_FhObject;
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@@ -34,6 +34,10 @@
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#include <MT_Scalar.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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// Properties of dynamic objects
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struct SM_ShapeProps {
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MT_Scalar m_mass; // Total mass
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@@ -18,6 +18,10 @@
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#include "MT_Vector3.h"
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#include "MT_Point3.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SM_Object;
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class SM_Scene {
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