Did all of the .h's in source

(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-11-25 11:16:17 +00:00
parent 3f2f1571e5
commit b9a19f1ea7
555 changed files with 2210 additions and 29 deletions

View File

@@ -35,8 +35,12 @@
#ifndef __SG_CONTROLLER_H
#define __SG_CONTROLLER_H
#include "SG_IObject.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class SG_Controller
{
public:

View File

@@ -36,6 +36,9 @@ base object that can be part of the scenegraph.
*/
#include <vector>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class SG_Controller;
class SG_IObject;

View File

@@ -33,9 +33,12 @@
#define __SG_NODE_H
#include "SG_Spatial.h"
#include <vector>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
typedef std::vector<SG_Node*> NodeList;
class SG_Node : public SG_Spatial

View File

@@ -53,6 +53,10 @@
#ifndef __SG_ParentRelation_h
#define __SG_ParentRelation_h
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class SG_Spatial;
class SG_ParentRelation {

View File

@@ -36,9 +36,12 @@
#include <MT_Vector3.h>
#include <MT_Point3.h>
#include <MT_Matrix3x3.h> // or Quaternion later ?
#include "SG_IObject.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class SG_Node;
class SG_ParentRelation;