Camera pointer declaration in middle of code.... tsk!
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@@ -1467,9 +1467,10 @@ static void tb_do_render(void *arg, int event){
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BIF_do_render(1);
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BIF_do_render(1);
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break;
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break;
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case 4: /* passepartout */
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case 4: /* passepartout */
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{
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Camera *ca= NULL;
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if(G.vd->camera==NULL) return;
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if(G.vd->camera==NULL) return;
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Camera *ca= NULL;
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if(G.vd->camera->type==OB_CAMERA)
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if(G.vd->camera->type==OB_CAMERA)
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ca= G.vd->camera->data;
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ca= G.vd->camera->data;
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else return;
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else return;
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@@ -1479,6 +1480,7 @@ static void tb_do_render(void *arg, int event){
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else
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else
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ca->flag |= CAM_SHOWPASSEPARTOUT;
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ca->flag |= CAM_SHOWPASSEPARTOUT;
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWVIEW3D, 0);
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}
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break;
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break;
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case 5: /*preview render */
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case 5: /*preview render */
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toggle_blockhandler(curarea, VIEW3D_HANDLER_PREVIEW, 0);
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toggle_blockhandler(curarea, VIEW3D_HANDLER_PREVIEW, 0);
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