* Added 3 missing functions, 2 of them called by blender/src/drawtext.c:

Callbacks registered with Draw.Register in Python are called now.
    That should fix submodule Blender.Draw.
* Added a few other missing functions to BPY_interface.c
* Finished implementing Get() function for Camera, Lamp, Image and Text:
    Both the .Get(name) and .Get() cases are handled now.
* Added function Blender.ReleaseGlobalDict():
    This function should give script writers control over whether the
    global Python Interpreter Dict should be cleared after the script is
    run (default is to clear).  This is a test.
This commit is contained in:
2003-05-13 01:54:28 +00:00
parent eca049b177
commit b9f6d66328
17 changed files with 741 additions and 378 deletions

View File

@@ -121,10 +121,10 @@ static Button *newbutton (void);
static void exit_pydraw(SpaceText *st);
static void exec_callback(SpaceText *st, PyObject *callback, PyObject *args);
void EXPP_spacetext_do_pywin_draw(SpaceText *st);
void BPY_spacetext_do_pywin_draw(SpaceText *st);
static void spacetext_do_pywin_buttons(SpaceText *st, unsigned short event);
void EXPP_spacetext_do_pywin_event(SpaceText *st, unsigned short event, short val);
int EXPP_spacetext_is_pywin(SpaceText *st);
void BPY_spacetext_do_pywin_event(SpaceText *st, unsigned short event, short val);
int BPY_spacetext_is_pywin(SpaceText *st);
static char Method_Exit_doc[] =
"() - Exit the windowing interface";
@@ -160,10 +160,8 @@ exactly once for everytime this function is called.";
static PyObject *Method_Draw (PyObject *self, PyObject *args);
static char Method_Create_doc[] =
"(value) - Create a default Button object\n\
\n\
(value) - The value to store in the button\n\
\n\
"(value) - Create a default Button object\n\n\
(value) - The value to store in the button\n\n\
Valid values are ints, floats, and strings";
static PyObject *Method_Create (PyObject *self, PyObject *args);