New behaviour for SHIFT+O (set subsurf on/off) or CTRL+0/1/2/3/4 for level.

- Now works on selection of Objects (as do allmost all hotkeys)
- If multiple selected have different settings, it sets all the same
- Also does subsurf settings within a dupli-group
This commit is contained in:
2006-11-14 18:13:34 +00:00
parent 9ab91ab361
commit ba04e4bceb
4 changed files with 47 additions and 22 deletions

View File

@@ -2711,16 +2711,25 @@ void convertmenu(void)
/* Change subdivision properties of mesh object ob, if
* level==-1 then toggle subsurf, else set to level.
* *set allows to toggle multiple selections
*/
void flip_subdivison(Object *ob, int level)
static void object_flip_subdivison(Object *ob, int *set, int level)
{
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
ModifierData *md;
if(ob->type!=OB_MESH)
return;
md = modifiers_findByType(ob, eModifierType_Subsurf);
if (md) {
SubsurfModifierData *smd = (SubsurfModifierData*) md;
if (level == -1) {
if (smd->modifier.mode&(eModifierMode_Render|eModifierMode_Realtime)) {
if(*set == -1)
*set= smd->modifier.mode&(eModifierMode_Render|eModifierMode_Realtime);
if (*set) {
smd->modifier.mode &= ~(eModifierMode_Render|eModifierMode_Realtime);
} else {
smd->modifier.mode |= (eModifierMode_Render|eModifierMode_Realtime);
@@ -2728,7 +2737,8 @@ void flip_subdivison(Object *ob, int level)
} else {
smd->levels = level;
}
} else {
}
else if(*set != 0) {
SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
BLI_addtail(&ob->modifiers, smd);
@@ -2736,14 +2746,39 @@ void flip_subdivison(Object *ob, int level)
if (level!=-1) {
smd->levels = level;
}
if(*set == -1)
*set= 1;
}
ob->recalc |= OB_RECALC_DATA;
}
/* Change subdivision properties of mesh object ob, if
* level==-1 then toggle subsurf, else set to level.
*/
void flip_subdivison(int level)
{
Base *base;
int set= -1;
for(base= G.scene->base.first; base; base= base->next) {
if(TESTBASE(base)) {
object_flip_subdivison(base->object, &set, level);
if(base->object->dup_group) {
GroupObject *go;
for(go= base->object->dup_group->gobject.first; go; go= go->next)
object_flip_subdivison(go->ob, &set, level);
}
}
}
countall();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
BIF_undo_push("Switch subsurf on/off");
}