SplitNormals UI tweaks: add own color for normals drawing, and own 'face corner' icon.
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@@ -335,6 +335,8 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
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cp = ts->normal; break;
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case TH_VNORMAL:
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cp = ts->vertex_normal; break;
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case TH_LNORMAL:
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cp = ts->loop_normal; break;
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case TH_BONE_SOLID:
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cp = ts->bone_solid; break;
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case TH_BONE_POSE:
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@@ -866,6 +868,7 @@ void ui_theme_init_default(void)
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rgba_char_args_set(btheme->tv3d.face_select, 255, 133, 0, 60);
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rgba_char_args_set(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
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rgba_char_args_set(btheme->tv3d.vertex_normal, 0x23, 0x61, 0xDD, 255);
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rgba_char_args_set(btheme->tv3d.loop_normal, 0xDD, 0x23, 0xDD, 255);
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rgba_char_args_set(btheme->tv3d.face_dot, 255, 133, 0, 255);
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rgba_char_args_set(btheme->tv3d.editmesh_active, 255, 255, 255, 128);
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rgba_char_args_set_fl(btheme->tv3d.edge_crease, 0.8, 0, 0.6, 1.0);
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@@ -2479,6 +2482,16 @@ void init_userdef_do_versions(void)
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}
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}
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{
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bTheme *btheme;
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for (btheme = U.themes.first; btheme; btheme = btheme->next) {
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/* check for (alpha == 0) is safe, then color was never set */
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if (btheme->tv3d.loop_normal[3] == 0) {
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rgba_char_args_set(btheme->tv3d.loop_normal, 0xDD, 0x23, 0xDD, 255);
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}
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}
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}
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if (U.pixelsize == 0.0f)
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U.pixelsize = 1.0f;
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