GPUShader: Add back vertformat_from_shader()
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@@ -67,6 +67,8 @@ class GLShader : public Shader {
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void uniform_float(int location, int comp_len, int array_size, const float *data) override;
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void uniform_int(int location, int comp_len, int array_size, const int *data) override;
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void vertformat_from_shader(GPUVertFormat *format) const override;
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private:
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char *glsl_patch_get(void);
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