Shading: Rewrite Mapping node with dynamic inputs.
This patch rewrites the Mapping node to support dynamic inputs. The Max and Min options have been removed. They can be added as Min and Max Vector Math nodes manually. Texture nodes still use the old matrix-based mapping. A new SVM node `NODE_TEXTURE_MAPPING` has been added to preserve this functionality. Similarly, in GLSL, a `mapping_mat4` function has been added. Reviewers: brecht, JacquesLucke
This commit is contained in:
@@ -162,6 +162,7 @@ CCL_NAMESPACE_END
|
||||
|
||||
#include "kernel/svm/svm_color_util.h"
|
||||
#include "kernel/svm/svm_math_util.h"
|
||||
#include "kernel/svm/svm_mapping_util.h"
|
||||
|
||||
#include "kernel/svm/svm_attribute.h"
|
||||
#include "kernel/svm/svm_gradient.h"
|
||||
@@ -405,8 +406,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
|
||||
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_1) */
|
||||
|
||||
#if NODES_GROUP(NODE_GROUP_LEVEL_2)
|
||||
case NODE_TEXTURE_MAPPING:
|
||||
svm_node_texture_mapping(kg, sd, stack, node.y, node.z, &offset);
|
||||
break;
|
||||
case NODE_MAPPING:
|
||||
svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
|
||||
svm_node_mapping(kg, sd, stack, node.y, node.z, node.w, &offset);
|
||||
break;
|
||||
case NODE_MIN_MAX:
|
||||
svm_node_min_max(kg, sd, stack, node.y, node.z, &offset);
|
||||
|
||||
Reference in New Issue
Block a user