minor edits, no functional change.
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@@ -266,7 +266,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
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#define RE_BAKE_ALPHA 11
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#define RE_BAKE_EMIT 12
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void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
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void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob);
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void RE_DataBase_GetView(struct Render *re, float mat[][4]);
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void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
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