* Updated the max particle amount to 1 million. I've been using it

here for a while and it's been fine - I'm pretty sure it's safe, as
long as you've got enough RAM :)
This commit is contained in:
2007-08-20 03:03:34 +00:00
parent e6838ec5b0
commit bb10ba9449

View File

@@ -3089,7 +3089,7 @@ static void object_panel_particles(Object *ob)
uiDefBut(block, LABEL, 0, "Emit:", 0,150,75,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CALCEFFECT, "Amount:", 0,130,150,20, &paf->totpart, 1.0, 100000.0, 0, 0, "The total number of particles");
uiDefButI(block, NUM, B_CALCEFFECT, "Amount:", 0,130,150,20, &paf->totpart, 1.0, 1000000.0, 0, 0, "The total number of particles");
if(paf->flag & PAF_STATIC) {
uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 0,110,150,20, &paf->staticstep, 1.0, 100.0, 10, 0, "For static duplicators, the Step value skips particles");
}