ESC for OpenGL render (in anim) was hanging, so a 2nd anim render always
returned immediately.

Own bug collection: the SHIFT+NumPad-0 option didn't do an undo-push.
This commit is contained in:
2006-07-05 15:47:15 +00:00
parent 54931c1192
commit bb15d0f60f
2 changed files with 4 additions and 0 deletions

View File

@@ -1223,6 +1223,9 @@ void BIF_do_ogl_render(View3D *v3d, int anim)
/* open window */
renderwin_init_display_cb(rr);
if(render_win)
render_win->flags &= ~RW_FLAGS_ESCAPE;
init_gl_stuff();
waitcursor(1);