mat/lamp/world.textures -> texture_slots

object.materials -> material_slots

since neither contain textures or materials directly.
This commit is contained in:
2010-02-07 12:51:47 +00:00
parent 3238730e36
commit bb571c67cb
7 changed files with 12 additions and 12 deletions

View File

@@ -195,22 +195,22 @@ char *rna_TextureSlot_path(PointerRNA *ptr)
/* find the 'textures' property of the ID-struct */
RNA_id_pointer_create(ptr->id.data, &id_ptr);
prop= RNA_struct_find_property(&id_ptr, "textures");
prop= RNA_struct_find_property(&id_ptr, "texture_slots");
/* get an iterator for this property, and try to find the relevant index */
if (prop) {
int index= RNA_property_collection_lookup_index(&id_ptr, prop, ptr);
if (index >= 0)
return BLI_sprintfN("textures[%d]", index);
return BLI_sprintfN("texture_slots[%d]", index);
}
}
/* this is a compromise for the remaining cases... */
if (mtex->tex)
return BLI_sprintfN("textures[\"%s\"]", mtex->tex->id.name+2);
return BLI_sprintfN("texture_slots[\"%s\"]", mtex->tex->id.name+2);
else
return BLI_strdup("textures[0]");
return BLI_strdup("texture_slots[0]");
}
static int rna_TextureSlot_name_length(PointerRNA *ptr)