Merge branch 'master' into blender2.8
Conflicts: source/blender/collada/ArmatureExporter.cpp source/blender/collada/ArmatureExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentExporter.h source/blender/collada/SceneExporter.cpp source/blender/collada/SceneExporter.h source/blender/collada/collada.cpp source/blender/collada/collada.h source/blender/editors/armature/armature_edit.c source/blender/editors/armature/editarmature_retarget.c source/blender/editors/armature/pose_transform.c source/blender/editors/include/ED_armature.h source/blender/editors/include/ED_object.h source/blender/editors/include/ED_screen.h source/blender/editors/io/io_collada.c source/blender/editors/object/object_transform.c source/blender/editors/screen/screen_edit.c source/blender/editors/screen/screen_ops.c source/blender/windowmanager/intern/wm.c source/blender/windowmanager/intern/wm_files.c source/blender/windowmanager/intern/wm_window.c source/blenderplayer/bad_level_call_stubs/stubs.c
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@@ -42,6 +42,7 @@ struct bPoseChannel;
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struct Depsgraph;
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struct IDProperty;
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struct ListBase;
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struct Main;
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struct MeshDeformModifierData;
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struct Mesh;
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struct Object;
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@@ -135,7 +136,7 @@ void ED_operatormacros_armature(void);
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void ED_keymap_armature(struct wmKeyConfig *keyconf);
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/* editarmature.c */
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void ED_armature_from_edit(struct bArmature *arm);
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void ED_armature_from_edit(struct Main *bmain, struct bArmature *arm);
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void ED_armature_to_edit(struct bArmature *arm);
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void ED_armature_edit_free(struct bArmature *arm);
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@@ -181,11 +182,11 @@ void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]);
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void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]);
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void ED_armature_edit_transform_mirror_update(struct Object *obedit);
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void ED_armature_origin_set(struct Object *ob, float cursor[3], int centermode, int around);
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void ED_armature_origin_set(struct Main *bmain, struct Object *ob, float cursor[3], int centermode, int around);
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void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props);
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void ED_armature_transform_apply(struct Object *ob, float mat[4][4], const bool do_props);
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void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props);
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void ED_armature_transform_apply(struct Main *bmain, struct Object *ob, float mat[4][4], const bool do_props);
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void ED_armature_transform(struct Main *bmain, struct bArmature *arm, float mat[4][4], const bool do_props);
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#define ARM_GROUPS_NAME 1
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#define ARM_GROUPS_ENVELOPE 2
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