Cleanup: Python GPU: change prefix 'bpygpu_' to 'py_' in static functions
This commit is contained in:
@@ -51,9 +51,7 @@ static const struct PyC_StringEnumItems pygpu_bultinshader_items[] = {
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{0, NULL},
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};
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static int bpygpu_uniform_location_get(GPUShader *shader,
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const char *name,
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const char *error_prefix)
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static int py_uniform_location_get(GPUShader *shader, const char *name, const char *error_prefix)
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{
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const int uniform = GPU_shader_get_uniform(shader, name);
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@@ -70,7 +68,7 @@ static int bpygpu_uniform_location_get(GPUShader *shader,
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/** \name Shader Type
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* \{ */
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static PyObject *bpygpu_shader_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
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static PyObject *py_shader_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
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{
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BPYGPU_IS_INIT_OR_ERROR_OBJ;
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@@ -109,17 +107,17 @@ static PyObject *bpygpu_shader_new(PyTypeObject *UNUSED(type), PyObject *args, P
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}
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PyDoc_STRVAR(
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bpygpu_shader_bind_doc,
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py_shader_bind_doc,
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".. method:: bind()\n"
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"\n"
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" Bind the shader object. Required to be able to change uniforms of this shader.\n");
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static PyObject *bpygpu_shader_bind(BPyGPUShader *self)
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static PyObject *py_shader_bind(BPyGPUShader *self)
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{
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GPU_shader_bind(self->shader);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_from_name_doc,
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PyDoc_STRVAR(py_shader_uniform_from_name_doc,
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".. method:: uniform_from_name(name)\n"
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"\n"
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" Get uniform location by name.\n"
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@@ -128,14 +126,14 @@ PyDoc_STRVAR(bpygpu_shader_uniform_from_name_doc,
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" :type name: `str`\n"
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" :return: Location of the uniform variable.\n"
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" :rtype: `int`\n");
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static PyObject *bpygpu_shader_uniform_from_name(BPyGPUShader *self, PyObject *arg)
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static PyObject *py_shader_uniform_from_name(BPyGPUShader *self, PyObject *arg)
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{
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const char *name = PyUnicode_AsUTF8(arg);
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if (name == NULL) {
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return NULL;
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}
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const int uniform = bpygpu_uniform_location_get(self->shader, name, "GPUShader.get_uniform");
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const int uniform = py_uniform_location_get(self->shader, name, "GPUShader.get_uniform");
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if (uniform == -1) {
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return NULL;
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@@ -145,7 +143,7 @@ static PyObject *bpygpu_shader_uniform_from_name(BPyGPUShader *self, PyObject *a
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}
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PyDoc_STRVAR(
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bpygpu_shader_uniform_block_from_name_doc,
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py_shader_uniform_block_from_name_doc,
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".. method:: uniform_block_from_name(name)\n"
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"\n"
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" Get uniform block location by name.\n"
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@@ -154,7 +152,7 @@ PyDoc_STRVAR(
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" :type name: `str`\n"
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" :return: The location of the uniform block variable.\n"
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" :rtype: `int`\n");
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static PyObject *bpygpu_shader_uniform_block_from_name(BPyGPUShader *self, PyObject *arg)
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static PyObject *py_shader_uniform_block_from_name(BPyGPUShader *self, PyObject *arg)
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{
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const char *name = PyUnicode_AsUTF8(arg);
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if (name == NULL) {
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@@ -171,12 +169,12 @@ static PyObject *bpygpu_shader_uniform_block_from_name(BPyGPUShader *self, PyObj
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return PyLong_FromLong(uniform);
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}
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static bool bpygpu_shader_uniform_vector_imp(PyObject *args,
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int elem_size,
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int *r_location,
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int *r_length,
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int *r_count,
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Py_buffer *r_pybuffer)
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static bool py_shader_uniform_vector_imp(PyObject *args,
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int elem_size,
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int *r_location,
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int *r_length,
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int *r_count,
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Py_buffer *r_pybuffer)
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{
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PyObject *buffer;
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@@ -199,7 +197,7 @@ static bool bpygpu_shader_uniform_vector_imp(PyObject *args,
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return true;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_vector_float_doc,
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PyDoc_STRVAR(py_shader_uniform_vector_float_doc,
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".. method:: uniform_vector_float(location, buffer, length, count)\n"
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"\n"
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" Set the buffer to fill the uniform.\n"
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@@ -219,14 +217,13 @@ PyDoc_STRVAR(bpygpu_shader_uniform_vector_float_doc,
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" :param count: Specifies the number of elements, vector or matrices that are to "
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"be modified.\n"
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" :type count: int\n");
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static PyObject *bpygpu_shader_uniform_vector_float(BPyGPUShader *self, PyObject *args)
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static PyObject *py_shader_uniform_vector_float(BPyGPUShader *self, PyObject *args)
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{
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int location, length, count;
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Py_buffer pybuffer;
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if (!bpygpu_shader_uniform_vector_imp(
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args, sizeof(float), &location, &length, &count, &pybuffer)) {
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if (!py_shader_uniform_vector_imp(args, sizeof(float), &location, &length, &count, &pybuffer)) {
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return NULL;
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}
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@@ -237,18 +234,17 @@ static PyObject *bpygpu_shader_uniform_vector_float(BPyGPUShader *self, PyObject
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_vector_int_doc,
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PyDoc_STRVAR(py_shader_uniform_vector_int_doc,
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".. method:: uniform_vector_int(location, buffer, length, count)\n"
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"\n"
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" See GPUShader.uniform_vector_float(...) description.\n");
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static PyObject *bpygpu_shader_uniform_vector_int(BPyGPUShader *self, PyObject *args)
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static PyObject *py_shader_uniform_vector_int(BPyGPUShader *self, PyObject *args)
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{
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int location, length, count;
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Py_buffer pybuffer;
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if (!bpygpu_shader_uniform_vector_imp(
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args, sizeof(int), &location, &length, &count, &pybuffer)) {
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if (!py_shader_uniform_vector_imp(args, sizeof(int), &location, &length, &count, &pybuffer)) {
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return NULL;
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}
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@@ -259,7 +255,7 @@ static PyObject *bpygpu_shader_uniform_vector_int(BPyGPUShader *self, PyObject *
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_bool_doc,
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PyDoc_STRVAR(py_shader_uniform_bool_doc,
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".. method:: uniform_bool(name, seq)\n"
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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@@ -268,7 +264,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_bool_doc,
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" :type name: str\n"
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" :param seq: Value that will be used to update the specified uniform variable.\n"
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" :type seq: sequence of bools\n");
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static PyObject *bpygpu_shader_uniform_bool(BPyGPUShader *self, PyObject *args)
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static PyObject *py_shader_uniform_bool(BPyGPUShader *self, PyObject *args)
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{
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const char *error_prefix = "GPUShader.uniform_bool";
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@@ -312,7 +308,7 @@ static PyObject *bpygpu_shader_uniform_bool(BPyGPUShader *self, PyObject *args)
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(self->shader, params.id, error_prefix);
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const int location = py_uniform_location_get(self->shader, params.id, error_prefix);
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if (location == -1) {
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return NULL;
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@@ -323,7 +319,7 @@ static PyObject *bpygpu_shader_uniform_bool(BPyGPUShader *self, PyObject *args)
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
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PyDoc_STRVAR(py_shader_uniform_float_doc,
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".. method:: uniform_float(name, value)\n"
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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@@ -332,7 +328,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
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" :type name: str\n"
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" :param value: Value that will be used to update the specified uniform variable.\n"
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" :type value: single number or sequence of numbers\n");
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static PyObject *bpygpu_shader_uniform_float(BPyGPUShader *self, PyObject *args)
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static PyObject *py_shader_uniform_float(BPyGPUShader *self, PyObject *args)
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{
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const char *error_prefix = "GPUShader.uniform_float";
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@@ -381,7 +377,7 @@ static PyObject *bpygpu_shader_uniform_float(BPyGPUShader *self, PyObject *args)
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(self->shader, params.id, error_prefix);
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const int location = py_uniform_location_get(self->shader, params.id, error_prefix);
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if (location == -1) {
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return NULL;
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@@ -392,7 +388,7 @@ static PyObject *bpygpu_shader_uniform_float(BPyGPUShader *self, PyObject *args)
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
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PyDoc_STRVAR(py_shader_uniform_int_doc,
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".. method:: uniform_int(name, seq)\n"
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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@@ -401,7 +397,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
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" :type name: str\n"
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" :param seq: Value that will be used to update the specified uniform variable.\n"
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" :type seq: sequence of numbers\n");
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static PyObject *bpygpu_shader_uniform_int(BPyGPUShader *self, PyObject *args)
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static PyObject *py_shader_uniform_int(BPyGPUShader *self, PyObject *args)
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{
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const char *error_prefix = "GPUShader.uniform_int";
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@@ -451,7 +447,7 @@ static PyObject *bpygpu_shader_uniform_int(BPyGPUShader *self, PyObject *args)
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(self->shader, params.id, error_prefix);
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const int location = py_uniform_location_get(self->shader, params.id, error_prefix);
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if (location == -1) {
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return NULL;
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@@ -463,7 +459,7 @@ static PyObject *bpygpu_shader_uniform_int(BPyGPUShader *self, PyObject *args)
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}
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PyDoc_STRVAR(
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bpygpu_shader_attr_from_name_doc,
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py_shader_attr_from_name_doc,
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".. method:: attr_from_name(name)\n"
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"\n"
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" Get attribute location by name.\n"
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@@ -472,7 +468,7 @@ PyDoc_STRVAR(
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" :type name: str\n"
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" :return: The location of an attribute variable.\n"
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" :rtype: int\n");
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static PyObject *bpygpu_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
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static PyObject *py_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
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{
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const char *name = PyUnicode_AsUTF8(arg);
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if (name == NULL) {
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@@ -489,75 +485,69 @@ static PyObject *bpygpu_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
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return PyLong_FromLong(attr);
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}
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PyDoc_STRVAR(bpygpu_shader_calc_format_doc,
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PyDoc_STRVAR(py_shader_calc_format_doc,
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".. method:: calc_format()\n"
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"\n"
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" Build a new format based on the attributes of the shader.\n"
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"\n"
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" :return: vertex attribute format for the shader\n"
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" :rtype: GPUVertFormat\n");
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static PyObject *bpygpu_shader_calc_format(BPyGPUShader *self, PyObject *UNUSED(arg))
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static PyObject *py_shader_calc_format(BPyGPUShader *self, PyObject *UNUSED(arg))
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{
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BPyGPUVertFormat *ret = (BPyGPUVertFormat *)BPyGPUVertFormat_CreatePyObject(NULL);
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GPU_vertformat_from_shader(&ret->fmt, self->shader);
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return (PyObject *)ret;
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}
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static struct PyMethodDef bpygpu_shader_methods[] = {
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{"bind", (PyCFunction)bpygpu_shader_bind, METH_NOARGS, bpygpu_shader_bind_doc},
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static struct PyMethodDef py_shader_methods[] = {
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{"bind", (PyCFunction)py_shader_bind, METH_NOARGS, py_shader_bind_doc},
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{"uniform_from_name",
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(PyCFunction)bpygpu_shader_uniform_from_name,
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(PyCFunction)py_shader_uniform_from_name,
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METH_O,
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bpygpu_shader_uniform_from_name_doc},
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py_shader_uniform_from_name_doc},
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{"uniform_block_from_name",
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(PyCFunction)bpygpu_shader_uniform_block_from_name,
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(PyCFunction)py_shader_uniform_block_from_name,
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METH_O,
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bpygpu_shader_uniform_block_from_name_doc},
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py_shader_uniform_block_from_name_doc},
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{"uniform_vector_float",
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(PyCFunction)bpygpu_shader_uniform_vector_float,
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(PyCFunction)py_shader_uniform_vector_float,
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METH_VARARGS,
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bpygpu_shader_uniform_vector_float_doc},
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py_shader_uniform_vector_float_doc},
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{"uniform_vector_int",
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(PyCFunction)bpygpu_shader_uniform_vector_int,
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(PyCFunction)py_shader_uniform_vector_int,
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METH_VARARGS,
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bpygpu_shader_uniform_vector_int_doc},
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py_shader_uniform_vector_int_doc},
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{"uniform_bool",
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(PyCFunction)bpygpu_shader_uniform_bool,
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(PyCFunction)py_shader_uniform_bool,
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METH_VARARGS,
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bpygpu_shader_uniform_bool_doc},
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py_shader_uniform_bool_doc},
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{"uniform_float",
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(PyCFunction)bpygpu_shader_uniform_float,
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(PyCFunction)py_shader_uniform_float,
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METH_VARARGS,
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bpygpu_shader_uniform_float_doc},
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{"uniform_int",
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(PyCFunction)bpygpu_shader_uniform_int,
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METH_VARARGS,
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bpygpu_shader_uniform_int_doc},
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py_shader_uniform_float_doc},
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{"uniform_int", (PyCFunction)py_shader_uniform_int, METH_VARARGS, py_shader_uniform_int_doc},
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{"attr_from_name",
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(PyCFunction)bpygpu_shader_attr_from_name,
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(PyCFunction)py_shader_attr_from_name,
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METH_O,
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bpygpu_shader_attr_from_name_doc},
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{"format_calc",
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(PyCFunction)bpygpu_shader_calc_format,
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METH_NOARGS,
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bpygpu_shader_calc_format_doc},
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py_shader_attr_from_name_doc},
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{"format_calc", (PyCFunction)py_shader_calc_format, METH_NOARGS, py_shader_calc_format_doc},
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{NULL, NULL, 0, NULL},
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};
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PyDoc_STRVAR(
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bpygpu_shader_program_doc,
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py_shader_program_doc,
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"The name of the program object for use by the OpenGL API (read-only).\n\n:type: int");
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static PyObject *bpygpu_shader_program_get(BPyGPUShader *self, void *UNUSED(closure))
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static PyObject *py_shader_program_get(BPyGPUShader *self, void *UNUSED(closure))
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{
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return PyLong_FromLong(GPU_shader_get_program(self->shader));
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}
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static PyGetSetDef bpygpu_shader_getseters[] = {
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{"program", (getter)bpygpu_shader_program_get, (setter)NULL, bpygpu_shader_program_doc, NULL},
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static PyGetSetDef py_shader_getseters[] = {
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{"program", (getter)py_shader_program_get, (setter)NULL, py_shader_program_doc, NULL},
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{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
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};
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static void bpygpu_shader_dealloc(BPyGPUShader *self)
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static void py_shader_dealloc(BPyGPUShader *self)
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{
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if (self->is_builtin == false) {
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GPU_shader_free(self->shader);
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@@ -566,7 +556,7 @@ static void bpygpu_shader_dealloc(BPyGPUShader *self)
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}
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PyDoc_STRVAR(
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bpygpu_shader_doc,
|
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py_shader_doc,
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".. class:: GPUShader(vertexcode, fragcode, geocode=None, libcode=None, defines=None)\n"
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"\n"
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" GPUShader combines multiple GLSL shaders into a program used for drawing.\n"
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@@ -600,12 +590,12 @@ PyDoc_STRVAR(
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PyTypeObject BPyGPUShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUShader",
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.tp_basicsize = sizeof(BPyGPUShader),
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.tp_dealloc = (destructor)bpygpu_shader_dealloc,
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.tp_dealloc = (destructor)py_shader_dealloc,
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = bpygpu_shader_doc,
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.tp_methods = bpygpu_shader_methods,
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.tp_getset = bpygpu_shader_getseters,
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.tp_new = bpygpu_shader_new,
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.tp_doc = py_shader_doc,
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.tp_methods = py_shader_methods,
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.tp_getset = py_shader_getseters,
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.tp_new = py_shader_new,
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};
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/** \} */
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@@ -614,17 +604,17 @@ PyTypeObject BPyGPUShader_Type = {
|
||||
/** \name gpu.shader Module API
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||||
* \{ */
|
||||
|
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PyDoc_STRVAR(bpygpu_shader_unbind_doc,
|
||||
PyDoc_STRVAR(py_shader_unbind_doc,
|
||||
".. function:: unbind()\n"
|
||||
"\n"
|
||||
" Unbind the bound shader object.\n");
|
||||
static PyObject *bpygpu_shader_unbind(BPyGPUShader *UNUSED(self))
|
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static PyObject *py_shader_unbind(BPyGPUShader *UNUSED(self))
|
||||
{
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GPU_shader_unbind();
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Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
|
||||
PyDoc_STRVAR(py_shader_from_builtin_doc,
|
||||
".. function:: from_builtin(shader_name)\n"
|
||||
"\n"
|
||||
" Shaders that are embedded in the blender internal code.\n"
|
||||
@@ -644,11 +634,11 @@ PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
|
||||
" :type shader_name: str\n"
|
||||
" :return: Shader object corresponding to the given name.\n"
|
||||
" :rtype: :class:`bpy.types.GPUShader`\n");
|
||||
static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
|
||||
static PyObject *py_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
|
||||
{
|
||||
BPYGPU_IS_INIT_OR_ERROR_OBJ;
|
||||
|
||||
const struct PyC_StringEnum pygpu_bultinshader = {&pygpu_bultinshader_items, -1};
|
||||
struct PyC_StringEnum pygpu_bultinshader = {&pygpu_bultinshader_items};
|
||||
if (!PyC_ParseStringEnum(arg, &pygpu_bultinshader)) {
|
||||
return NULL;
|
||||
}
|
||||
@@ -658,7 +648,7 @@ static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *ar
|
||||
return BPyGPUShader_CreatePyObject(shader, true);
|
||||
}
|
||||
|
||||
PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
|
||||
PyDoc_STRVAR(py_shader_code_from_builtin_doc,
|
||||
".. function:: code_from_builtin(shader_name)\n"
|
||||
"\n"
|
||||
" Exposes the internal shader code for query.\n"
|
||||
@@ -674,7 +664,7 @@ PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
|
||||
" :type shader_name: str\n"
|
||||
" :return: Vertex, fragment and geometry shader codes.\n"
|
||||
" :rtype: dict\n");
|
||||
static PyObject *bpygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyObject *arg)
|
||||
static PyObject *py_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyObject *arg)
|
||||
{
|
||||
const char *vert;
|
||||
const char *frag;
|
||||
@@ -683,7 +673,7 @@ static PyObject *bpygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyO
|
||||
|
||||
PyObject *item, *r_dict;
|
||||
|
||||
const struct PyC_StringEnum pygpu_bultinshader = {&pygpu_bultinshader_items, -1};
|
||||
struct PyC_StringEnum pygpu_bultinshader = {&pygpu_bultinshader_items};
|
||||
if (!PyC_ParseStringEnum(arg, &pygpu_bultinshader)) {
|
||||
return NULL;
|
||||
}
|
||||
@@ -710,20 +700,17 @@ static PyObject *bpygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyO
|
||||
return r_dict;
|
||||
}
|
||||
|
||||
static struct PyMethodDef bpygpu_shader_module_methods[] = {
|
||||
{"unbind", (PyCFunction)bpygpu_shader_unbind, METH_NOARGS, bpygpu_shader_unbind_doc},
|
||||
{"from_builtin",
|
||||
(PyCFunction)bpygpu_shader_from_builtin,
|
||||
METH_O,
|
||||
bpygpu_shader_from_builtin_doc},
|
||||
static struct PyMethodDef py_shader_module_methods[] = {
|
||||
{"unbind", (PyCFunction)py_shader_unbind, METH_NOARGS, py_shader_unbind_doc},
|
||||
{"from_builtin", (PyCFunction)py_shader_from_builtin, METH_O, py_shader_from_builtin_doc},
|
||||
{"code_from_builtin",
|
||||
(PyCFunction)bpygpu_shader_code_from_builtin,
|
||||
(PyCFunction)py_shader_code_from_builtin,
|
||||
METH_O,
|
||||
bpygpu_shader_code_from_builtin_doc},
|
||||
py_shader_code_from_builtin_doc},
|
||||
{NULL, NULL, 0, NULL},
|
||||
};
|
||||
|
||||
PyDoc_STRVAR(bpygpu_shader_module_doc,
|
||||
PyDoc_STRVAR(py_shader_module_doc,
|
||||
"This module provides access to GPUShader internal functions.\n"
|
||||
"\n"
|
||||
".. rubric:: Built-in shaders\n"
|
||||
@@ -755,8 +742,8 @@ PyDoc_STRVAR(bpygpu_shader_module_doc,
|
||||
static PyModuleDef BPyGPU_shader_module_def = {
|
||||
PyModuleDef_HEAD_INIT,
|
||||
.m_name = "gpu.shader",
|
||||
.m_doc = bpygpu_shader_module_doc,
|
||||
.m_methods = bpygpu_shader_module_methods,
|
||||
.m_doc = py_shader_module_doc,
|
||||
.m_methods = py_shader_module_methods,
|
||||
};
|
||||
|
||||
/** \} */
|
||||
|
Reference in New Issue
Block a user