2.5
Fixes:
- HSV picker didn't work. Old option "No Hilite" for buttons made it not
being checked for input anymore. Needs to be on attention list!
- Node editor wasn't drawing buttons correctly. Two things to keep track
off:
- Use wmLoadIdentity(), not glLoadIdentity()
- I've added a wmPushMatrix() and wmPopMatrix() version for correct
wm-compatible push/pop. Only one level for now.
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@@ -1193,10 +1193,8 @@ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, ch
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// the cube intersection
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bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
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uiButSetFlag(bt, UI_NO_HILITE);
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bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
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uiButSetFlag(bt, UI_NO_HILITE);
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// palette
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