- removed temporal patch from myortho2() in mywindow.c, and changed
all calls to ortho2 with correctness offset of 0.375 instead of 0.5. this efficiently solves bug in drawing UV lines as reported. cvS: ----------------------------------------------------------------------
This commit is contained in:
@@ -455,7 +455,7 @@ void drawbutspace(ScrArea *sa, void *spacedata)
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sbuts->mainbo= sbuts->mainb;
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sbuts->tabo= sbuts->tab[sbuts->mainb];
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myortho2(-0.5, (float)(sa->winx)-0.5, -0.5, (float)(sa->winy)-0.5);
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myortho2(-0.375, (float)(sa->winx)-0.375, -0.375, (float)(sa->winy)-0.375);
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draw_area_emboss(sa);
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myortho2(v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
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@@ -125,7 +125,7 @@ void meshactionbuts(SpaceAction *saction, Key *key)
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* correctly *grumble*
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*/
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mywinset(curarea->win);
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myortho2(-0.5, curarea->winx-0.5, -0.5, curarea->winy-0.5);
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myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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sprintf(str, "actionbuttonswin %d", curarea->win);
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block= uiNewBlock (&curarea->uiblocks, str,
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@@ -615,7 +615,7 @@ void drawactionspace(ScrArea *sa, void *spacedata)
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/* Draw scroll */
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mywinset(curarea->win); // reset scissor too
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
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myortho2(-0.5, curarea->winx-0.5, -0.5, curarea->winy-0.5);
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myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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if(G.v2d->scroll) drawscroll(0);
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}
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@@ -630,7 +630,7 @@ void drawactionspace(ScrArea *sa, void *spacedata)
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}
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mywinset(curarea->win); // reset scissor too
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myortho2(-0.5, curarea->winx-0.5, -0.5, curarea->winy-0.5);
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myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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draw_area_emboss(sa);
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curarea->win_swap= WIN_BACK_OK;
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}
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@@ -516,7 +516,7 @@ void drawimagespace(ScrArea *sa, void *spacedata)
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calc_image_view(G.sima, 'f'); /* float */
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}
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myortho2(-0.5, sa->winx-0.5, -0.5, sa->winy-0.5);
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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draw_area_emboss(sa);
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myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
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}
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@@ -142,7 +142,7 @@ void viewgate(short sx, short sy, short ex, short ey)
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wx = curarea->winrct.xmin; wy = curarea->winrct.ymin;
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glViewport(wx+sx, wy+sy, (wx+ex )-(wx+sx)+1, (wy+ey )-(wy+sy)+1);
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glScissor(wx+sx, wy+sy, (wx+ex )-(wx+sx)+1, (wy+ey )-(wy+sy)+1);
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myortho2((float)sx-0.5 , (float)ex-0.5, (float)sy-0.5, (float)ey-0.5);
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myortho2((float)sx-0.375 , (float)ex-0.375, (float)sy-0.375, (float)ey-0.375);
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}
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void areaview (void)
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@@ -151,7 +151,7 @@ void areaview (void)
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wx = curarea->winrct.xmin; wy = curarea->winrct.ymin;
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glViewport(wx, wy, curarea->winx, curarea->winy);
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glScissor(wx, wy, curarea->winx, curarea->winy);
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myortho2(-0.5, (float)(curarea->winx)-0.5, -0.5, (float)(curarea->winy)-0.5);
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myortho2(-0.375, (float)(curarea->winx)-0.375, -0.375, (float)(curarea->winy)-0.375);
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}
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@@ -867,7 +867,7 @@ void drawimaselspace(ScrArea *sa, void *spacedata)
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simasel= curarea->spacedata.first;
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/* ortho: xmin xmax, ymin, ymax! */
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myortho2(-0.5, (float)(curarea->winx)-0.5, -0.5, (float)(curarea->winy)-0.5);
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myortho2(-0.375, (float)(curarea->winx)-0.375, -0.375, (float)(curarea->winy)-0.375);
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if (simasel->fase == 0){
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checkdir(simasel->dir);
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@@ -1676,7 +1676,7 @@ void drawipospace(ScrArea *sa, void *spacedata)
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if(sa->winx>SCROLLB+10 && sa->winy>SCROLLH+10) {
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/* ortho at pixel level sa */
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myortho2(-0.5, sa->winx-0.5, -0.5, sa->winy-0.5);
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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if(v2d->scroll) {
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drawscroll(disptype);
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@@ -1691,7 +1691,7 @@ void drawipospace(ScrArea *sa, void *spacedata)
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draw_ipogrid();
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}
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myortho2(-0.5, sa->winx-0.5, -0.5, sa->winy-0.5);
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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draw_area_emboss(sa);
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/* it is important to end a view in a transform compatible with buttons */
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@@ -447,7 +447,7 @@ void drawnlaspace(ScrArea *sa, void *spacedata)
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/* Draw scroll */
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mywinset(curarea->win); // reset scissor too
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
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myortho2(-0.5, curarea->winx-0.5, -0.5, curarea->winy-0.5);
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myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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if(G.v2d->scroll) drawscroll(0);
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}
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@@ -455,7 +455,7 @@ void drawnlaspace(ScrArea *sa, void *spacedata)
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draw_nlatree();
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mywinset(curarea->win); // reset scissor too
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myortho2(-0.5, sa->winx-0.5, -0.5, sa->winy-0.5);
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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draw_area_emboss(sa);
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curarea->win_swap= WIN_BACK_OK;
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@@ -423,7 +423,7 @@ void drawoopsspace(ScrArea *sa, void *spacedata)
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/* ortho at pixel level curarea */
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myortho2(-0.5, sa->winx-0.5, -0.5, sa->winy-0.5);
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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if(G.v2d->scroll) {
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drawscroll(0);
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}
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@@ -646,7 +646,7 @@ void drawseqspace(ScrArea *sa, void *spacedata)
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mywinset(curarea->win);
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/* ortho at pixel level curarea */
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myortho2(-0.5, curarea->winx-0.5, -0.5, curarea->winy-0.5);
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myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
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if(G.v2d->scroll) {
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@@ -229,7 +229,7 @@ void drawsoundspace(ScrArea *sa, void *spacedata)
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mywinset(curarea->win);
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/* ortho at pixel level curarea */
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myortho2(-0.5, curarea->winx-0.5, -0.5, curarea->winy-0.5);
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myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
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if(G.v2d->scroll) {
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@@ -237,7 +237,7 @@ void drawsoundspace(ScrArea *sa, void *spacedata)
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}
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}
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myortho2(-0.5, curarea->winx-0.5, -0.5, curarea->winy-0.5);
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myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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draw_area_emboss(sa);
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curarea->win_swap= WIN_BACK_OK;
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}
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@@ -552,7 +552,7 @@ void drawtextspace(ScrArea *sa, void *spacedata)
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BIF_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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myortho2(-0.5, (float)(sa->winx)-0.5, -0.5, (float)(sa->winy)-0.5);
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myortho2(-0.375, (float)(sa->winx)-0.375, -0.375, (float)(sa->winy)-0.375);
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draw_area_emboss(sa);
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@@ -366,9 +366,9 @@ void scrarea_do_headchange(ScrArea *area)
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float ofs= area->headbutofs;
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if (area->headertype==HEADERDOWN) {
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bwin_ortho2(area->headwin, -0.5+ofs, area->headrct.xmax-area->headrct.xmin-0.5+ofs, -3.5, area->headrct.ymax-area->headrct.ymin-3.5);
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bwin_ortho2(area->headwin, -0.375+ofs, area->headrct.xmax-area->headrct.xmin-0.375+ofs, -3.375, area->headrct.ymax-area->headrct.ymin-3.375);
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} else if (area->headertype==HEADERTOP) {
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bwin_ortho2(area->headwin, -0.5+ofs, area->headrct.xmax-area->headrct.xmin-0.5+ofs, -2.5, area->headrct.ymax-area->headrct.ymin-2.5);
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bwin_ortho2(area->headwin, -0.375+ofs, area->headrct.xmax-area->headrct.xmin-0.375+ofs, -2.375, area->headrct.ymax-area->headrct.ymin-2.375);
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}
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}
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@@ -1780,7 +1780,7 @@ static bScreen *addscreen(char *name) /* use setprefsize() if you want somethin
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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myortho2(-0.5, sc->sizex-0.5, -0.5, sc->sizey-0.5);
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myortho2(-0.375, sc->sizex-0.375, -0.375, sc->sizey-0.375);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -2930,7 +2930,7 @@ void drawscreen(void)
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ScrArea *sa;
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mywinset(G.curscreen->mainwin);
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myortho2(-0.5, (float)G.curscreen->sizex-0.5, -0.5, (float)G.curscreen->sizey-0.5);
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myortho2(-0.375, (float)G.curscreen->sizex-0.375, -0.375, (float)G.curscreen->sizey-0.375);
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sa= G.curscreen->areabase.first;
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while(sa) {
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@@ -1141,7 +1141,7 @@ void drawfilespace(ScrArea *sa, void *spacedata)
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char name[20];
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char *menu;
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myortho2(-0.5, sa->winx-0.5, -0.5, sa->winy-0.5);
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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BIF_GetThemeColor3fv(TH_HEADER, col); // basic undrawn color is border
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glClearColor(col[0], col[1], col[2], 0.0);
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@@ -1197,7 +1197,7 @@ void drawfilespace(ScrArea *sa, void *spacedata)
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/* others diskfree etc ? */
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scrarea_queue_headredraw(curarea);
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myortho2(-0.5, (float)(sa->winx)-0.5, -0.5, (float)(sa->winy)-0.5);
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myortho2(-0.375, (float)(sa->winx)-0.375, -0.375, (float)(sa->winy)-0.375);
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draw_area_emboss(sa);
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curarea->win_swap= WIN_BACK_OK;
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@@ -427,15 +427,11 @@ void mywinposition(int winid, int xmin, int xmax, int ymin, int ymax) /* watch:
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void bwin_ortho(int winid, float x1, float x2, float y1, float y2, float n, float f)
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{
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bWindow *bwin= bwin_from_winid(winid);
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float offs= 0.125;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// in blender it's always called with -0.5... according to opengl
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// manual it should be (-)0.375 for correctness.
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//offs= 0.01*G.rt;
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glOrtho(x1+offs, x2+offs, y1+offs, y2+offs, n, f);
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glOrtho(x1, x2, y1, y2, n, f);
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glGetFloatv(GL_PROJECTION_MATRIX, (float *)bwin->winmat);
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glMatrixMode(GL_MODELVIEW);
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@@ -2450,7 +2450,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
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uiDrawBlock(block);
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myortho2(-0.5, (float)(sa->winx)-0.5, -0.5, (float)(sa->winy)-0.5);
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myortho2(-0.375, (float)(sa->winx)-0.375, -0.375, (float)(sa->winy)-0.375);
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draw_area_emboss(sa);
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myortho2(0.0, 1280.0, 0.0, curarea->winy/fac);
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sa->win_swap= WIN_BACK_OK;
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@@ -124,7 +124,7 @@ void scrarea_do_winchange(ScrArea *area)
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st->winchange(area, area->spacedata.first);
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} else {
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if (!BLI_rcti_is_empty(&area->winrct)) {
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bwin_ortho2(area->win, -0.5, area->winrct.xmax-area->winrct.xmin-0.5, -0.5, area->winrct.ymax-area->winrct.ymin-0.5);
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bwin_ortho2(area->win, -0.375, area->winrct.xmax-area->winrct.xmin-0.375, -0.375, area->winrct.ymax-area->winrct.ymin-0.375);
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glLoadIdentity();
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}
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}
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@@ -94,7 +94,7 @@ void persp_general(int a)
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glPushMatrix();
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glMatrixMode(GL_MODELVIEW);
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myortho2(-0.5, ((float)(curarea->winx))-0.5, -0.5, ((float)(curarea->winy))-0.5);
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myortho2(-0.375, ((float)(curarea->winx))-0.375, -0.375, ((float)(curarea->winy))-0.375);
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glLoadIdentity();
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}
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else if(a== 1) {
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@@ -117,7 +117,7 @@ void persp(int a)
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mygetmatrix(G.vd->viewmat1);
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}
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else if(a== PERSP_WIN) { // only set
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myortho2(-0.5, (float)(curarea->winx)-0.5, -0.5, (float)(curarea->winy)-0.5);
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myortho2(-0.375, (float)(curarea->winx)-0.375, -0.375, (float)(curarea->winy)-0.375);
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glLoadIdentity();
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}
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else if(a== PERSP_VIEW) {
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