re-use some Blender soft body settings for Bullet game soft bodies
This commit is contained in:
@@ -3529,10 +3529,10 @@ void copy_attr(short event)
|
||||
base->object->boundtype = ob->boundtype;
|
||||
}
|
||||
base->object->margin= ob->margin;
|
||||
base->object->linearStiffness= ob->linearStiffness;
|
||||
base->object->angularStiffness= ob->angularStiffness;
|
||||
base->object->volumePreservation= ob->volumePreservation;
|
||||
base->object->gamesoftFlag= ob->gamesoftFlag;
|
||||
//base->object->linearStiffness= ob->linearStiffness;
|
||||
//base->object->angularStiffness= ob->angularStiffness;
|
||||
//base->object->volumePreservation= ob->volumePreservation;
|
||||
//base->object->gamesoftFlag= ob->gamesoftFlag;
|
||||
}
|
||||
else if(event==17) { /* tex space */
|
||||
copy_texture_space(base->object, ob);
|
||||
|
||||
Reference in New Issue
Block a user