Eevee: Volumetrics: Support Smoke simulation textures.
It should behave like cycles. Even if not efficient at all, we still do the same create - draw - free process that was done in the old viewport to save vram (maybe not really the case now) and not care about simulation's GPU texture state sync.
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@@ -277,6 +277,8 @@ static void EEVEE_draw_scene(void *vedata)
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}
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}
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EEVEE_effects_free_smoke_texture();
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stl->g_data->view_updated = false;
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}
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