style cleanup
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@@ -156,7 +156,7 @@ static HaloRen *initstar(Render *re, ObjectRen *obr, const float vec[3], float h
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*/
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void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
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void (*vertexfunc)(float*), void (*termfunc)(void))
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void (*vertexfunc)(float*), void (*termfunc)(void))
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{
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extern unsigned char hash[512];
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ObjectRen *obr= NULL;
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@@ -5336,7 +5336,7 @@ static float *calculate_strandsurface_speedvectors(Render *re, ObjectInstanceRen
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calculate_speedvector(vec, 1, winsq, winroot, mesh->co[a], ho, winspeed[a]);
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}
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return (float*)winspeed;
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return (float *)winspeed;
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}
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return NULL;
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