Cleanup: remove non-existing function declarations
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@@ -357,7 +357,6 @@ typedef bool (DRWCallVisibilityFn)(
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void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct GPUBatch *batch);
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void DRW_shgroup_free(struct DRWShadingGroup *shgroup);
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void DRW_shgroup_call_add(DRWShadingGroup *shgroup, struct GPUBatch *geom, float (*obmat)[4]);
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void DRW_shgroup_call_range_add(
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DRWShadingGroup *shgroup, struct GPUBatch *geom, float (*obmat)[4], uint v_sta, uint v_count);
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@@ -456,7 +455,6 @@ typedef struct DRWMatrixState {
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};
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} DRWMatrixState;
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void DRW_viewport_init(const bContext *C);
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void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
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void DRW_viewport_matrix_get_all(DRWMatrixState *state);
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void DRW_viewport_matrix_override_set(const float mat[4][4], DRWViewportMatrixType type);
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@@ -524,8 +522,6 @@ struct DupliObject *DRW_object_get_dupli(const struct Object *ob);
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void DRW_draw_pass(DRWPass *pass);
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void DRW_draw_pass_subset(DRWPass *pass, DRWShadingGroup *start_group, DRWShadingGroup *end_group);
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void DRW_draw_text_cache_queue(struct DRWTextStore *dt);
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void DRW_draw_callbacks_pre_scene(void);
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void DRW_draw_callbacks_post_scene(void);
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@@ -562,8 +558,6 @@ bool DRW_state_show_text(void);
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bool DRW_state_draw_support(void);
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bool DRW_state_draw_background(void);
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struct DRWTextStore *DRW_state_text_cache_get(void);
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/* Avoid too many lookups while drawing */
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typedef struct DRWContextState {
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