Enabled trial for 'global undo'. This now only has undo steps for
- transform (grab, rot, scale, etc) - all button commands, including menus I sacrificed for now the UKEY in the 3d window for it. Shift+U does a redo. (Only in 3d window) What this system does is saving files in the temp directory (user pref). The filenames are cycled around (32 in total now). This commit will follow shortly with a userpref for it, not to frustrate people who want to work in normal fashion with blender.
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@@ -6163,8 +6163,8 @@ void transform(int mode)
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tottrans= 0;
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tottrans= 0;
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/* undo after transform, since it's storing current situations */
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/* undo after transform, since it's storing current situations */
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//if(canceled==0 && G.obedit==NULL)
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if(canceled==0 && G.obedit==NULL)
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// BIF_write_undo(transform_mode_to_string(mode));
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BIF_write_undo(transform_mode_to_string(mode));
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}
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}
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void std_rmouse_transform(void (*xf_func)(int))
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void std_rmouse_transform(void (*xf_func)(int))
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@@ -3091,7 +3091,7 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
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if(inside || uevent->event!=LEFTMOUSE) {
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if(inside || uevent->event!=LEFTMOUSE) {
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butevent= ui_do_button(block, but, uevent);
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butevent= ui_do_button(block, but, uevent);
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// if(but->type!=BLOCK) BIF_write_undo(but->str);
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if(but->type!=BLOCK) BIF_write_undo(but->str);
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if(butevent) addqueue(block->winq, UI_BUT_EVENT, (short)butevent);
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if(butevent) addqueue(block->winq, UI_BUT_EVENT, (short)butevent);
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@@ -1439,12 +1439,12 @@ void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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else if(G.f & G_VERTEXPAINT)
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else if(G.f & G_VERTEXPAINT)
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vpaint_undo();
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vpaint_undo();
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else
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else
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single_user();
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// single_user();
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//BIF_undo_step(1);
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BIF_undo_step(1);
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}
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}
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else if(G.qual==LR_SHIFTKEY)
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else if(G.qual==LR_SHIFTKEY)
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// BIF_undo_step(-1);
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BIF_undo_step(-1);
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;
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break;
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break;
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case VKEY:
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case VKEY:
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ob= OBACT;
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ob= OBACT;
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