Fix crash on Collada exporter
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		@@ -67,7 +67,7 @@ EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettin
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bool EffectsExporter::hasEffects(Scene *sce)
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{
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	FOREACH_SCENE_OBJECT(scene, ob)
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	FOREACH_SCENE_OBJECT(sce, ob)
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	{
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		int a;
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		for (a = 0; a < ob->totcol; a++) {
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@@ -250,21 +250,36 @@ static int outliner_item_drag_drop_modal(bContext *C, wmOperator *op, const wmEv
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	return retval;
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}
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/**
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 * Check if the given TreeElement is a collection
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 *
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 * This test is mainly used to see if next/prev TreeElement is a collection.
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 * It will fail when there is no next/prev TreeElement, or when the
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 * element is an Override or something else in the future.
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 */
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static bool tree_element_is_collection_get(const TreeElement *te) {
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	if (te == NULL) {
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		return false;
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	}
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	TreeStoreElem *tselem = TREESTORE(te);
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	return ELEM(tselem->type, TSE_LAYER_COLLECTION, TSE_SCENE_COLLECTION);
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}
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static const char *outliner_drag_drop_tooltip_get(
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        const TreeElement *te_float)
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{
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	const char *name = NULL;
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	TreeStoreElem *tselem = TREESTORE(te_float);
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	const TreeElement *te_insert = te_float->drag_data->insert_handle;
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	if (ELEM(tselem->type, TSE_LAYER_COLLECTION, TSE_SCENE_COLLECTION)) {
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	if (tree_element_is_collection_get(te_float)) {
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		if (te_insert == NULL) {
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			name = TIP_("Move collection");
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		}
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		else {
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			switch (te_float->drag_data->insert_type) {
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				case TE_INSERT_BEFORE:
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					if (te_insert->prev) {
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					if (tree_element_is_collection_get(te_insert->prev)) {
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						name = TIP_("Move between collections");
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					}
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					else {
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@@ -272,7 +287,7 @@ static const char *outliner_drag_drop_tooltip_get(
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					}
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					break;
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				case TE_INSERT_AFTER:
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					if (te_insert->next) {
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					if (tree_element_is_collection_get(te_insert->next)) {
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						name = TIP_("Move between collections");
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					}
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					else {
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@@ -285,7 +300,7 @@ static const char *outliner_drag_drop_tooltip_get(
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			}
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		}
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	}
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	else if ((tselem->type == 0) && (te_float->idcode == ID_OB)) {
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	else if ((TREESTORE(te_float)->type == 0) && (te_float->idcode == ID_OB)) {
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		name = TIP_("Move to collection (Ctrl to add)");
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	}
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