disable magnification filtering when mipmap is off. useful for texture low poly models.
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@@ -222,7 +222,10 @@ static int gpu_get_mipmap(void)
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static GLenum gpu_get_mipmap_filter()
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{
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return GTS.linearmipmap? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST;
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/* linearmipmap is off by default
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* when mipmapping is off, use unfiltered display */
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return GTS.linearmipmap? GL_LINEAR_MIPMAP_LINEAR :
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(GTS.domipmap ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST);
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}
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/* Set OpenGL state for an MTFace */
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@@ -474,12 +477,12 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare)
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if (!gpu_get_mipmap()) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
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}
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else {
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
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ima->tpageflag |= IMA_MIPMAP_COMPLETE;
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}
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@@ -572,7 +575,7 @@ void GPU_paint_set_mipmap(int mipmap)
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if(ima->tpageflag & IMA_MIPMAP_COMPLETE) {
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glBindTexture(GL_TEXTURE_2D, ima->bindcode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
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}
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else
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GPU_free_image(ima);
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@@ -585,7 +588,7 @@ void GPU_paint_set_mipmap(int mipmap)
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if(ima->bindcode) {
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glBindTexture(GL_TEXTURE_2D, ima->bindcode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
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}
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}
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}
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