disable magnification filtering when mipmap is off. useful for texture low poly models.

This commit is contained in:
2008-09-23 15:21:14 +00:00
parent d72d4a5058
commit bd85367776

View File

@@ -222,7 +222,10 @@ static int gpu_get_mipmap(void)
static GLenum gpu_get_mipmap_filter()
{
return GTS.linearmipmap? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST;
/* linearmipmap is off by default
* when mipmapping is off, use unfiltered display */
return GTS.linearmipmap? GL_LINEAR_MIPMAP_LINEAR :
(GTS.domipmap ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST);
}
/* Set OpenGL state for an MTFace */
@@ -474,12 +477,12 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare)
if (!gpu_get_mipmap()) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
}
else {
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
ima->tpageflag |= IMA_MIPMAP_COMPLETE;
}
@@ -572,7 +575,7 @@ void GPU_paint_set_mipmap(int mipmap)
if(ima->tpageflag & IMA_MIPMAP_COMPLETE) {
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
}
else
GPU_free_image(ima);
@@ -585,7 +588,7 @@ void GPU_paint_set_mipmap(int mipmap)
if(ima->bindcode) {
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
}
}
}