TexFace removal part 3
- MTexPoly structure & layer type. - The 'Mesh.uv_textures' layers. - DerivedMesh TexFace drawing. - Scripts & UI.
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@@ -222,7 +222,7 @@ class QuickExplode(Operator):
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if self.fade:
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explode.show_dead = False
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uv = obj.data.uv_textures.new("Explode fade")
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uv = obj.data.uv_layers.new("Explode fade")
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explode.particle_uv = uv.name
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mat = object_ensure_material(obj, "Explode Fade")
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