* optimized threading
* break out with glare node * Added OpenCL kernels compatible with AMD still need some testing.
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@@ -59,7 +59,7 @@ void CompositorOperation::initExecution()
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void CompositorOperation::deinitExecution()
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{
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if (tree->test_break && !tree->test_break(tree->tbh)) {
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if (isBreaked()) {
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const Scene * scene = this->scene;
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Render *re = RE_GetRender(scene->id.name);
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RenderResult *rr = RE_AcquireResultWrite(re);
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@@ -118,7 +118,7 @@ void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber, Mem
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buffer[offset+2] = color[2];
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buffer[offset+3] = color[3];
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offset +=COM_NUMBER_OF_CHANNELS;
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if (tree->test_break && tree->test_break(tree->tbh)) {
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if (isBreaked()) {
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breaked = true;
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}
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}
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