Cleanup: pass selectmode directly
Pass instead of editmesh or toolsettings. Needed for multi edit-mode
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@@ -80,7 +80,7 @@ void EDBM_mesh_normals_update(struct BMEditMesh *em);
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void EDBM_mesh_clear(struct BMEditMesh *em);
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void EDBM_selectmode_to_scene(struct bContext *C);
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void EDBM_mesh_make(struct ToolSettings *ts, struct Object *ob, const bool add_key_index);
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void EDBM_mesh_make(struct Object *ob, const int select_mode, const bool add_key_index);
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void EDBM_mesh_free(struct BMEditMesh *em);
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void EDBM_mesh_load(struct Object *ob);
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struct DerivedMesh *EDBM_mesh_deform_dm_get(struct BMEditMesh *em);
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