Fixed a bug where face flags could not be set because of the faces existing flags.
A problem with the current flag seting in Mesh is that Mesh needs to know of all possible flags or setting a flag can raise an error from the faces own unrecognezed flag. also stopped the active face flag raising an error so pythoners can do face1.flag |= face2.flag without checking for active face flags. if the flag is a part of the arg its removed quietly. Checked Mesh flags, face modes and edge flags, should all be ok now.
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@@ -3844,7 +3844,14 @@ static PyObject *MFace_getFlag( BPy_MFace *self )
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static int MFace_setFlag( BPy_MFace *self, PyObject *value )
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{
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int param;
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static short bitmask = TF_SELECT | TF_HIDE;
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static short bitmask =
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TF_SELECT |
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TF_ACTIVE |
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TF_SEL1 |
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TF_SEL2 |
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TF_SEL3 |
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TF_SEL4 |
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TF_HIDE;
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if( !self->mesh->tface )
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return EXPP_ReturnIntError( PyExc_ValueError,
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@@ -3861,10 +3868,8 @@ static int MFace_setFlag( BPy_MFace *self, PyObject *value )
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param = PyInt_AS_LONG ( value );
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/* only one face can be active, so don't allow that here */
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if( ( param & bitmask ) == TF_ACTIVE )
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return EXPP_ReturnIntError( PyExc_ValueError,
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"cannot make a face active; use 'activeFace' attribute" );
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if( param & TF_ACTIVE )
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param &= ~TF_ACTIVE;
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if( ( param & bitmask ) != param )
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return EXPP_ReturnIntError( PyExc_ValueError,
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