Mesh Animation + Depsgraph Tweaks:
* Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be... * Code cleanups for depsgraph, making sure that drivers get included for all object data types.
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@@ -143,7 +143,12 @@ void free_mesh(Mesh *me)
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CustomData_free(&me->vdata, me->totvert);
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CustomData_free(&me->edata, me->totedge);
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CustomData_free(&me->fdata, me->totface);
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if(me->adt) {
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BKE_free_animdata(&me->id);
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me->adt= NULL;
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}
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if(me->mat) MEM_freeN(me->mat);
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if(me->bb) MEM_freeN(me->bb);
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