Mesh Animation + Depsgraph Tweaks:

* Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be...

* Code cleanups for depsgraph, making sure that drivers get included for all object data types.
This commit is contained in:
2009-12-28 00:52:31 +00:00
parent ff31d2d65c
commit be55097353
15 changed files with 250 additions and 56 deletions

View File

@@ -94,6 +94,8 @@ void uiTemplateDopeSheetFilter(uiLayout *layout, bContext *C, PointerRNA *ptr)
uiItemR(row, "", 0, ptr, "display_world", 0);
uiItemR(row, "", 0, ptr, "display_node", 0);
if (mainptr && mainptr->mesh.first)
uiItemR(row, "", 0, ptr, "display_mesh", 0);
if (mainptr && mainptr->key.first)
uiItemR(row, "", 0, ptr, "display_shapekeys", 0);
if (mainptr && mainptr->mat.first)