Mesh Animation + Depsgraph Tweaks:
* Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be... * Code cleanups for depsgraph, making sure that drivers get included for all object data types.
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@@ -94,6 +94,8 @@ void uiTemplateDopeSheetFilter(uiLayout *layout, bContext *C, PointerRNA *ptr)
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uiItemR(row, "", 0, ptr, "display_world", 0);
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uiItemR(row, "", 0, ptr, "display_node", 0);
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if (mainptr && mainptr->mesh.first)
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uiItemR(row, "", 0, ptr, "display_mesh", 0);
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if (mainptr && mainptr->key.first)
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uiItemR(row, "", 0, ptr, "display_shapekeys", 0);
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if (mainptr && mainptr->mat.first)
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