- removed options from main header 'render' menu;
render opengl 3d window at this location gave unpredictable results, and crashes occasionally. Moved it back to header as icon for now... the view pulldown menu in 3d header is too full.
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@@ -1398,17 +1398,11 @@ static void do_info_rendermenu(void *arg, int event)
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case 1:
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BIF_do_render(1);
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break;
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case 2:
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if(select_area(SPACE_VIEW3D)) {
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BIF_do_ogl_render(curarea->spacedata.first, 0 );
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}
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break;
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case 3:
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if(select_area(SPACE_VIEW3D)) {
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BIF_do_ogl_render(curarea->spacedata.first, 1 );
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}
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break;
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case 4:
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/* note: dont use select_area() for setting active areas for opengl render */
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/* its hackish and instable... code here was removed */
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case 4:
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BIF_toggle_render_display();
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break;
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case 5:
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@@ -1467,11 +1461,6 @@ static uiBlock *info_rendermenu(void *arg_unused)
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uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "OpenGL Preview Current Frame",0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "OpenGL Preview Animation", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
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uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Render Buffer|F11", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Rendered Animation", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
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@@ -3100,27 +3100,20 @@ void view3d_buttons(void)
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/* LOCK */
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uiDefIconButS(block, ICONTOG, B_SCENELOCK, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(G.vd->scenelock), 0, 0, 0, 0, "Locks layers and used Camera to Scene");
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xco+= 14;
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xco+= XIC+10;
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}
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else xco+= (10+1)*(XIC/2)+10+4;
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/* VIEWMOVE */
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/*
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uiDefIconButI(block, TOG, B_VIEWTRANS, ICON_VIEWMOVE, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Translates view (SHIFT+MiddleMouse)");
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uiDefIconButI(block, TOG, B_VIEWZOOM, ICON_VIEWZOOM, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zooms view (CTRL+MiddleMouse)");
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*/
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else xco+= (10+1)*(XIC/2)+10;
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if(G.obedit && (OBACT->type == OB_MESH || OBACT->type == OB_CURVE || OBACT->type == OB_SURF || OBACT->type == OB_LATTICE)) {
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extern int prop_mode;
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xco+= 14;
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//uiDefIconButI(block, ICONTOG|BIT|14, B_PROPTOOL, ICON_GRID, xco+=XIC,0,XIC,YIC, &G.f, 0, 0, 0, 0, "Toggles Proportional Vertex Editing (OKEY)");
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if(G.f & G_PROPORTIONAL) {
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uiDefIconTextButI(block, ICONTEXTROW,B_REDR, ICON_SHARPCURVE, propfalloff_pup(), xco,0,XIC+10,YIC, &(prop_mode), 0, 1.0, 0, 0, "Proportional Edit Falloff (Hotkey: Shift O) ");
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// uiDefIconButI(block, ROW, 0, ICON_SHARPCURVE, xco+=XIC,0,XIC,YIC, &prop_mode, 4.0, 0.0, 0, 0, "Sharp Proportional falloff (Hotkey: Shift O)");
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// uiDefIconButI(block, ROW, 0, ICON_SMOOTHCURVE, xco+=XIC,0,XIC,YIC, &prop_mode, 4.0, 1.0, 0, 0, "Smooth Proportional falloff (Hotkey: Shift O)");
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xco+= XIC+20;
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}
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}
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uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE_DEHLT, xco,0,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (hold CTRL for anim)");
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/* Always do this last */
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@@ -126,18 +126,19 @@ static void icon_draw_blended(Icon *icon, unsigned char blendcol[3])
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static void icon_draw_blended(Icon *icon, char *blendcol, int shade)
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{
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float r, g, b;
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/* commented out, for now only alpha (ton) */
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// float r, g, b;
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r= (-shade + (float)blendcol[0])/180.0;
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g= (-shade + (float)blendcol[1])/180.0;
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b= (-shade + (float)blendcol[2])/180.0;
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// r= (-shade + (float)blendcol[0])/180.0;
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// g= (-shade + (float)blendcol[1])/180.0;
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// b= (-shade + (float)blendcol[2])/180.0;
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// glPixelTransferf(GL_RED_SCALE, r>0.0?r:0.0);
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// glPixelTransferf(GL_GREEN_SCALE, g>0.0?g:0.0);
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// glPixelTransferf(GL_BLUE_SCALE, b>0.0?b:0.0);
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if(shade < 0) {
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r= (128+shade)/128.0;
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float r= (128+shade)/128.0;
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glPixelTransferf(GL_ALPHA_SCALE, r);
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}
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