code cleanup: make local game engine functions static

This commit is contained in:
2012-09-16 00:22:55 +00:00
parent 2d6839ce65
commit beac985ab7
19 changed files with 76 additions and 75 deletions

View File

@@ -278,7 +278,7 @@ bool CListValue::IsModified()
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
Py_ssize_t listvalue_bufferlen(PyObject* self)
static Py_ssize_t listvalue_bufferlen(PyObject* self)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL)
@@ -287,7 +287,7 @@ Py_ssize_t listvalue_bufferlen(PyObject* self)
return (Py_ssize_t)list->GetCount();
}
PyObject* listvalue_buffer_item(PyObject* self, Py_ssize_t index)
static PyObject* listvalue_buffer_item(PyObject* self, Py_ssize_t index)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
CValue *cval;
@@ -316,7 +316,7 @@ PyObject* listvalue_buffer_item(PyObject* self, Py_ssize_t index)
return cval->GetProxy();
}
PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
static PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL) {
@@ -348,7 +348,7 @@ PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
/* just slice it into a python list... */
PyObject* listvalue_buffer_slice(PyObject* self,Py_ssize_t ilow, Py_ssize_t ihigh)
static PyObject* listvalue_buffer_slice(PyObject* self,Py_ssize_t ilow, Py_ssize_t ihigh)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL) {