Adding Drivers in Actions now update live as well.
The main change is that an Action now always updates Poses on transform, unless you are editing the Pose itself. Please test!
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@@ -556,7 +556,6 @@ void paste_posebuf (int flip)
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}
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/* Update event for pose and deformation children */
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ob->pose->ctime= -123456.0f;
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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if (G.flags & G_RECORDKEYS) {
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