Fix crash in background rendering after recent sound changes
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@@ -532,12 +532,14 @@ void BKE_sound_reset_scene_specs(Scene *scene)
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{
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{
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sound_verify_evaluated_id(&scene->id);
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sound_verify_evaluated_id(&scene->id);
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AUD_Specs specs;
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if (scene->sound_scene) {
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AUD_Specs specs;
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specs.channels = AUD_Device_getChannels(sound_device);
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specs.channels = AUD_Device_getChannels(sound_device);
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specs.rate = AUD_Device_getRate(sound_device);
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specs.rate = AUD_Device_getRate(sound_device);
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AUD_Sequence_setSpecs(scene->sound_scene, specs);
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AUD_Sequence_setSpecs(scene->sound_scene, specs);
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}
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}
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}
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void BKE_sound_mute_scene(Scene *scene, int muted)
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void BKE_sound_mute_scene(Scene *scene, int muted)
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