taking care of mist intensity in the render process
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@@ -158,7 +158,7 @@ float mistfactor(float *co) /* dist en height, return alpha */
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}
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}
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return 1.0-fac;
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return (1.0-fac)* (1-R.wrld.misi);
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}
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void RE_sky(char *col)
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@@ -1052,8 +1052,10 @@ void scanlinehaloPS(unsigned int *rectz, long *rectdelta, unsigned int *rectt, s
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if((a & 255)==0) har= R.bloha[a>>8];
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else har++;
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if(RE_local_test_break() ) break;
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if( !(a % 256) && RE_local_test_break() ) break; /* Hos, RPW - fix slow render bug, */
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/* !(loopvar%256) keeps checking for */
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/* ESC too often and bogging down render */
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/* (Based on discovery by Rob Haarsma) */
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if(ys>har->maxy);
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else if(ys<har->miny);
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else {
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@@ -1159,7 +1161,7 @@ void scanlinehalo(unsigned int *rectz, unsigned int *rectt, short ys)
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if((a & 255)==0) har= R.bloha[a>>8];
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else har++;
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if(RE_local_test_break() ) break;
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if( !(a % 256) && RE_local_test_break() ) break; /* Hos, RPW, fixes Slow Render Bug */
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if(ys>har->maxy);
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else if(ys<har->miny);
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@@ -1213,7 +1215,7 @@ void halovert()
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if((a & 255)==0) har= R.bloha[a>>8];
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else har++;
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if(RE_local_test_break() ) break;
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if( !(a % 256) && RE_local_test_break() ) break; /* Hos, RPW, fixes slow render bug */
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if(har->maxy<0);
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else if(R.recty<har->miny);
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@@ -1267,7 +1269,7 @@ void halovert()
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rectt+= R.rectx;
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rectz+= R.rectx;
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if(RE_local_test_break() ) break;
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if( !(y % 256) && RE_local_test_break() ) break; /* Hos,RPW, Fixes slow render bug */
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}
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}
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@@ -2475,7 +2477,7 @@ void zbufshadeDA(void) /* Delta Accum Pixel Struct */
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/* 1 is for osa */
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if(R.r.mode & R_EDGE) edge_enhance();
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if(RE_local_test_break()) break;
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if( !(v % 256) && RE_local_test_break()) break; /*Hos,RPW, fixes slow render bug*/
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}
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if(R.flag & (R_ZTRA+R_HALO) ) { /* to get back correct values of zbuffer Z for transp and halos */
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xd= jit[0][0];
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@@ -2607,7 +2609,7 @@ void zbufshadeDA(void) /* Delta Accum Pixel Struct */
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}
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rz+= R.rectx;
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}
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if(RE_local_test_break()) break;
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if(!(y % 256) && RE_local_test_break()) break; /* Hos,RPW, fixes slow render bug */
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}
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if( (R.r.mode & R_EDGE) && RE_local_test_break()==0) {
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@@ -2706,7 +2708,7 @@ void zbufshade(void)
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R.rectot);
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}
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if(RE_local_test_break()) break;
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if(!(y % 256) && RE_local_test_break()) break; /*Hos,RPW, Fixes Slow render bug */
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}
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if(R.flag & R_ZTRA) endaccumbuf();
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@@ -2769,7 +2771,7 @@ void renderhalo(HaloRen *har) /* postprocess version */
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rectt+= R.rectx;
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if(RE_local_test_break()) break;
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if( !(y % 256) && RE_local_test_break()) break; /* Hos,RPW, fixes slow render bug */
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}
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}
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