Related to bug #27004: there is now an option to disable color management for
GLSL. I've tried to find a quicker way to do it that still looks the same, but couldn't find a formula that didn't have major color shifts.
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@@ -323,6 +323,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
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col.prop(gs, "use_glsl_lights", text="Lights")
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col.prop(gs, "use_glsl_shaders", text="Shaders")
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col.prop(gs, "use_glsl_shadows", text="Shadows")
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col.prop(gs, "use_glsl_color_management", text="Color Management")
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col = split.column()
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col.prop(gs, "use_glsl_ramps", text="Ramps")
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