- bugfix #178
Well, it fixes the crash, but the cause can still be in wrong freeing memory when deleting strips... Hos; I leave in the bugreport with a note for you
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@@ -113,22 +113,24 @@ static void draw_nlatree(void)
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glColor3ub(0x00, 0x00, 0x00);
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x = 0.0;
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y = count_nla_levels();
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y*= (NLACHANNELHEIGHT+NLACHANNELSKIP);
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for (base=G.scene->base.first; base; base=base->next){
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if (nla_filter(base, 0)){
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cpack (0xAAAAAA);
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glRectf(x, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2);
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/* Draw the name / ipo timeline*/
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if (TESTBASE_SAFE(base))
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cpack(0xFFFFFF);
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else
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cpack (0x000000);
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glRasterPos2f(x+16, y-4);
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BMF_DrawString(G.font, base->object->id.name+2);
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/* Draw the constraint ipos */
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@@ -160,7 +162,6 @@ static void draw_nlatree(void)
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cpack(0xFFFFFF);
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else
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cpack (0x000000);
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glRasterPos2f(x+32, y-4);
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BMF_DrawString(G.font, base->object->action->id.name+2);
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}
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@@ -178,11 +179,13 @@ static void draw_nlatree(void)
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else
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cpack (0x000000);
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glRasterPos2f(x+48, y-4);
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BMF_DrawString(G.font, strip->act->id.name+2);
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y-=(NLACHANNELHEIGHT+NLACHANNELSKIP);
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// why this test? check freeing mem when deleting strips? (ton)
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if(strip->act) {
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glRasterPos2f(x+48, y-4);
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BMF_DrawString(G.font, strip->act->id.name+2);
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y-=(NLACHANNELHEIGHT+NLACHANNELSKIP);
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}
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}
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}
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}
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