Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.
this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu.
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@@ -176,9 +176,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
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bool lock_arrays = (displaylists && useVertexArrays);
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if(displaylists && !useVertexArrays)
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rasterizer = new RAS_ListRasterizer(canvas);
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else if (useVertexArrays && bgl::QueryVersion(1, 1))
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if(displaylists){
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if (useVertexArrays) {
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rasterizer = new RAS_ListRasterizer(canvas, true, lock_arrays);
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} else {
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rasterizer = new RAS_ListRasterizer(canvas);
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}
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} else if (useVertexArrays && bgl::QueryVersion(1, 1))
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rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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@@ -663,4 +667,4 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
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} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
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if (bfd) BLO_blendfiledata_free(bfd);
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}
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}
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