Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.

this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu.
This commit is contained in:
2007-11-06 18:39:16 +00:00
parent af169b41fd
commit bf4d79c47b
4 changed files with 84 additions and 23 deletions

View File

@@ -176,9 +176,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
bool lock_arrays = (displaylists && useVertexArrays);
if(displaylists && !useVertexArrays)
rasterizer = new RAS_ListRasterizer(canvas);
else if (useVertexArrays && bgl::QueryVersion(1, 1))
if(displaylists){
if (useVertexArrays) {
rasterizer = new RAS_ListRasterizer(canvas, true, lock_arrays);
} else {
rasterizer = new RAS_ListRasterizer(canvas);
}
} else if (useVertexArrays && bgl::QueryVersion(1, 1))
rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
@@ -663,4 +667,4 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
if (bfd) BLO_blendfiledata_free(bfd);
}
}