Multi-Object Editing
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
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@@ -89,10 +89,12 @@ BMEditMesh *BKE_editmesh_from_object(Object *ob)
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{
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BLI_assert(ob->type == OB_MESH);
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/* sanity check */
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#if 0 /* disable in mutlti-object edit. */
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#ifndef NDEBUG
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if (((Mesh *)ob->data)->edit_btmesh) {
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BLI_assert(((Mesh *)ob->data)->edit_btmesh->ob == ob);
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}
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#endif
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#endif
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return ((Mesh *)ob->data)->edit_btmesh;
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}
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