Multi-Object Editing

This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
This commit is contained in:
2018-04-16 16:27:55 +02:00
parent 80bb4254c6
commit bfc9d426bb
58 changed files with 3786 additions and 1486 deletions

View File

@@ -89,10 +89,12 @@ BMEditMesh *BKE_editmesh_from_object(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
/* sanity check */
#if 0 /* disable in mutlti-object edit. */
#ifndef NDEBUG
if (((Mesh *)ob->data)->edit_btmesh) {
BLI_assert(((Mesh *)ob->data)->edit_btmesh->ob == ob);
}
#endif
#endif
return ((Mesh *)ob->data)->edit_btmesh;
}