Multi-Object Editing
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
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@@ -340,6 +340,9 @@ struct MDeformVert *ED_mesh_active_dvert_get_em(struct Object *ob, struct BMVert
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struct MDeformVert *ED_mesh_active_dvert_get_ob(struct Object *ob, int *r_index);
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struct MDeformVert *ED_mesh_active_dvert_get_only(struct Object *ob);
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void EDBM_mesh_stats_multi(struct Object **objects, const uint objects_len, int totelem[3], int totelem_sel[3]);
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void EDBM_mesh_elem_index_ensure_multi(struct Object **objects, const uint objects_len, const char htype);
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#define ED_MESH_PICK_DEFAULT_VERT_SIZE 50
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#define ED_MESH_PICK_DEFAULT_FACE_SIZE 3
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