Multi-Object Editing
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
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@@ -124,10 +124,13 @@ enum {
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EM_WAITCURSOR = (1 << 1),
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EM_DO_UNDO = (1 << 2),
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EM_IGNORE_LAYER = (1 << 3),
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EM_NO_CONTEXT = (1 << 4),
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};
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void ED_object_editmode_exit_ex(
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struct bContext *C, struct Scene *scene, struct Object *obedit, int flag);
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void ED_object_editmode_exit(struct bContext *C, int flag);
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void ED_object_editmode_enter_ex(struct Scene *scene, struct Object *ob, int flag);
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void ED_object_editmode_enter(struct bContext *C, int flag);
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bool ED_object_editmode_load(struct Object *obedit);
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