corrections from an article about using PVS-Studio static checker with blender - http://www.viva64.com/en/b/0145/

This commit is contained in:
2012-04-23 15:54:43 +00:00
parent 9d40c3046b
commit bfcdd45245
4 changed files with 5 additions and 5 deletions

View File

@@ -2414,7 +2414,7 @@ float uiLayoutGetScaleX(uiLayout *layout)
float uiLayoutGetScaleY(uiLayout *layout) float uiLayoutGetScaleY(uiLayout *layout)
{ {
return layout->scale[0]; return layout->scale[1];
} }
/********************** Layout *******************/ /********************** Layout *******************/

View File

@@ -358,7 +358,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
if (OB_TYPE_SUPPORT_MATERIAL(base->object->type)) { if (OB_TYPE_SUPPORT_MATERIAL(base->object->type)) {
/* don't use assign_material, it changed mat->id.us, which shows in the UI */ /* don't use assign_material, it changed mat->id.us, which shows in the UI */
Material ***matar = give_matarar(base->object); Material ***matar = give_matarar(base->object);
int actcol = MAX2(base->object->actcol > 0, 1) - 1; int actcol = MAX2(base->object->actcol - 1, 0);
if (matar && actcol < base->object->totcol) if (matar && actcol < base->object->totcol)
(*matar)[actcol] = mat; (*matar)[actcol] = mat;

View File

@@ -511,8 +511,8 @@ static PyObject *bpy_bmlayercollection_subscript_slice(BPy_BMLayerCollection *se
BPY_BM_CHECK_OBJ(self); BPY_BM_CHECK_OBJ(self);
if (start >= start) start = len - 1; if (start >= len) start = len - 1;
if (stop >= stop) stop = len - 1; if (stop >= len) stop = len - 1;
tuple = PyTuple_New(stop - start); tuple = PyTuple_New(stop - start);