- Static particles now draw shaded too!
http://www.blender.org/bf/rt3.jpg It uses Material color and specular, like for the solid faces. - Depgraph Fix for changing object layers, should re-evaluate dependencies - Fix for setting curves to 3D by default (on adding a Guide field)
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@@ -1865,6 +1865,8 @@ void movetolayer(void)
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if(islamp && G.vd->drawtype == OB_SHADED) reshadeall_displist();
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countall();
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DAG_scene_sort(G.scene);
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allqueue(REDRAWBUTSEDIT, 0);
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWOOPS, 0);
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